Soul calibur characters arent that detailed,with their weapons they are like 4000 triangles at max,thats pretty low for a fighting game.Like project justice where the character models are around 2000-3000 triangles.K_I_R_E_E_K wrote:PSO has a graphic and model detail that goes near the best that a dreamcast can offer, this is why in pso ver.2 certain things were removed or changed to make the game more friendly online, however even so slowdowns occur.
Soul calibur has some really basic backgrounds and fields but the char is heavily detailed
Sonic adventure doesn't have a uber model quality because the game is quite big, so they made things space friendly
UT, doesn't have much detail and chars don't look that great, the reason the game may become slow is because of certain mutators and because the game has a insane draw distance.
The draw distance is usefull in this game, i can't really consider as a relevant graphical quality, PSO doesn't need it and that makes the game faster wich gives some flexibility regarding what can be displayed on screen.
Ecco is really good, it's a big game, certain things are really detailed, it uses a low draw distance so what's on screen is really good and i mean it, there are lot's of details, textures and models that fit perfectly, finding something less detailed that is relevant is really hard.
Only fighting game with high polygon count characters with dead or alive 2 which run from 8,500-10,000 triangles.Pso iam not sure because I havent extracted frames from it in a long time.But its not as high as you think,and to top it off the game is locked at 30fps with somewhat low pps.