Wow so youre sayung ps1 doing the water render to texture thing you seem to be in love with must be impossible on dc because am2 didnt on shenmue?Ryo_Hazuki wrote:Don't convince me!cloofoofoo wrote:Not sure why are you asking this again when i answered it on page 1. I show a PS1 game doing the same effect. If they wanted to yeah the dreamcast can do it. They probably didnt want to bother with it too. Its just render to texture.Ryo_Hazuki wrote:I would like to know if the Dreamcast could handle this kind of water effect and reflections?
https://youtu.be/sFr0T9dAqKw
In 2001 the Dreamcast received the game Power Jet Racing, which even had some effect of reflection in the water, but without the ripples.
https://youtu.be/Bd2W8V0jz_w
There must be another reason, if it were just a matter of art we would have several examples on the Dreamcast platform.
Even the mighty Shenmue, programmers preferred to create a duplicate of the rooms where there were mirrors than to deal with real reflections.
Even knowing how Rare managed to make good reflexes on the N64, as we see on the Perfect Dark.
Was Sega really that bad in terms of art?
First of it has been done on the dreamcast, you system menu reflection and the intro of sports jam is the SAME technique as that ps2 game video you put. Why didnt they use it alot who knows , it can bd multitudes of reason most likely flipping the geometry probably takes less memory and cpu time than rendering the scene again to a texture then doing view conversion to flip it over. The real most likely they just didnt want to bother,
If they wanted to do it , they could have because its ALREADY been done on dc in the two examples i gave you.