Thank a lot, Ian!!
Do you know, which version of Tyrian this actually incorporates?
According to Wikipedia several updated versions with different numbers of included episodes/levels have been released over the years:
v. 1.0 -- 1 episode
v. 1.1 -- 3 episodes
v. 2.0 -- 4 episodes
v. 3.0 ("2000") -- 5 episodes
OpenTyrian - re-encoded soundtrack [TEST]
- Ian Micheal
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Re: OpenTyrian - re-encoded soundtrack [TEST]
Tyrian 2.1 data files from 2000 are not compatible at this time. If I get around to it, I have to fix VMU saving and other things. Merge megavolts are compatible with this.It would then be pretty much retail. Don't quote me on the files I used, but it should be capable of that.
It works pretty nice; it was my test bed for SDL DreamHAL. There is a lot more I could optimize now, including math and the compiler, to make this better.
I need to regroup after the tmnt project because I'm exhausted after 5 months of the tmnt collection and testing and making everything return to the menu, compiling 6 versions of Kos and tool chains to even make that possible.For example, the NES toolchain took 2 weeks to even build, and that was with blue prints and VM from Ross.
I don't even want to think about it.
It works pretty nice; it was my test bed for SDL DreamHAL. There is a lot more I could optimize now, including math and the compiler, to make this better.
I need to regroup after the tmnt project because I'm exhausted after 5 months of the tmnt collection and testing and making everything return to the menu, compiling 6 versions of Kos and tool chains to even make that possible.For example, the NES toolchain took 2 weeks to even build, and that was with blue prints and VM from Ross.
I don't even want to think about it.
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