
Daytona USA Progress
- Hunk_4TH
- Anarki
- Posts: 91
- Dreamcast Games you play Online: Any of them except anything that requires dial-up, as I don't have a Dreampi yet.
- Location: USA
Re: Daytona USA Progress
Amazing work man! This is one of those DC games I've always wanted to come back online!! The dedication and hard work is much appreciated! Keep it up man 


- peanut_unlimited
- dark night
- Posts: 52
- Dreamcast Games you play Online: Phantasy Star, Quake 3
Re: Daytona USA Progress
Absolutely incredible work ioncannon! What an amazing effort. I'm so glad to see all that hard work paying off! Big ups
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- Anarki
- Posts: 90
Re: Daytona USA Progress
Flycast's. Talking with a bunch of others about how it can be done on a DreamPi as I don't think that is a legal network link (WAN IP on a LAN). Might have to make a tool that edits the packets on the fly, which ugh not a fan but if it's the only way....colgate wrote:I'm curious did you have to patch the emulator's ppp server or the dreampi one?ioncannon wrote:Update: https://www.youtube.com/shorts/2r8tF7dTpsw . Actually footage of me testing after fixing the IPs on the PPP servers. Think you can add Daytona as WIP.
Edit: Just tried a match over the net and other than changing Flycast's PPP IP to our WAN IPs it worked fine.
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- Quad Damage
- Posts: 198
- Dreamcast Games you play Online: PSO
Re: Daytona USA Progress
Don't something like Source Nat helps? Maybe this is a bug in the game's client.
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- MicroMidget
- Posts: 436
Re: Daytona USA Progress
Fantastic achievement!
Well done!

My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html
- pcwzrd13
- Seen Any Sailors?
- Posts: 7286
- Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
- Location: USA
- Contact:
Re: Daytona USA Progress
I believe Shuouma solved the LAN/WAN IP with another game but I forget which one it was now. I'll ask him tomorrow.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
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- Anarki
- Posts: 90
Re: Daytona USA Progress
Yeah we found it, was the 2K2 games. Seems to be a closed source program doing this on the DreamPi.pcwzrd13 wrote:I believe Shuouma solved the LAN/WAN IP with another game but I forget which one it was now. I'll ask him tomorrow.
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- Developer
- Posts: 264
- Dreamcast Games you play Online: Lots!
Re: Daytona USA Progress
So a few other games have the same issue (if I'm understanding you correctly) where they assume the Dreamcast is directly connected to the outside world and so the DC IP is the external IP.ioncannon wrote:Was able to get a working Flycast copy with debugger and open ports. Hopefully it doesn't start crashing.
The problem is when an incoming UDP packet is received it reads where it came from; which ends up being the REAL IP address of the machine (not the PPP one). So the "getPlayerForSocket" function returns -1 as it can't find the player, and aborts packet parsing.
Shuoma made some utilities that are in the Dreampi image which manipulate the packets on the fly to replace the IP address IIRC.
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- Vagabond
- Posts: 708
- Dreamcast Games you play Online: Quake 3 Arena
Starlancer
AFO
Tetris
Maximum Pool
CCR
4x4
PSO v2 - Location: North Carolina
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