Daytona USA 2001 Sensitivity/Handling

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megavolt85
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Re: Daytona USA 2001 Sensitivity/Handling

Post by megavolt85 »

Sakuragi wrote:Mc2 is detected like a gamepad and not a wheel, by default it is not very sensitive.
MC2 has a mode switch, it can work both as a joystick and as a steering wheel

Sakuragi
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Re: Daytona USA 2001 Sensitivity/Handling

Post by Sakuragi »

The Ferrari can Switch but not the mc2 or I missed something. How do you Switch from wheel to pad ? Button is for the accudrive.

rjay63
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Re: Daytona USA 2001 Sensitivity/Handling

Post by rjay63 »

Daytona 2001 has faster deceleration physics than the original coin-op Daytona (or the original Saturn and later 360/PS3 releases). A lot of the advanced drift techniques from the original either have to be modified or do not work at all on Daytona 2001.
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.com
MSR ghosts/time trials and official DLC: https://www.dreamcastlive.net/metropoli ... r-dlc.html

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megavolt85
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Re: Daytona USA 2001 Sensitivity/Handling

Post by megavolt85 »

Sakuragi wrote:The Ferrari can Switch but not the mc2 or I missed something. How do you Switch from wheel to pad ? Button is for the accudrive.
the mode switch is located near the DB9 connector for connecting pedals

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OlivusPrime
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Re: Daytona USA 2001 Sensitivity/Handling

Post by OlivusPrime »

Sakuragi wrote:I Never had the official wheel in hand, how is the dead zone/band on this game with this wheel ? With the Ferrari and Mad Catz Mc2 it's huge but with the later you can correct this. Mc2 is detected like a gamepad and not a wheel, by default it is not very sensitive. Did you Know that you can play Alien Front Online with the official wheel ? You have to select the last configuration in the option menu.
Obviously playing without the deadzone is ideal, and I haven't played it much with the deadzone enabled, but from what I played it wasn't too much of an issue. I guess it says something that people almost unanimously recommend a wheel for this game, despite the deadzone on so many wheels. I think the worst game I've played with the deadzone is Sega Rally 2, where you're just constantly snaking around and it's impossible to control.
megavolt85 wrote:the mode switch is located near the DB9 connector for connecting pedals
From what I understand, this was only on a select version of the MC2 - I know that mine for example didn't have this switch.

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MoeFoh
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Re: Daytona USA 2001 Sensitivity/Handling

Post by MoeFoh »

That's weird about the mc2 mode switch. Is it a region thing?
mc2 mode switch
mc2 mode switch
Last edited by MoeFoh on Wed Mar 29, 2023 6:54 pm, edited 1 time in total.

Sakuragi
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Re: Daytona USA 2001 Sensitivity/Handling

Post by Sakuragi »

Interesting I have two french pal MC2 and both didn't have this Switch.

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megavolt85
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Re: Daytona USA 2001 Sensitivity/Handling

Post by megavolt85 »

I would never have thought that there are different versions of MC2.
I have a mode switch on my steering wheel.

Sakuragi
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Re: Daytona USA 2001 Sensitivity/Handling

Post by Sakuragi »

Image

Mine is like this

I don't know for yours but sometime my mc2 disconnect and reconnect very fast when I m playing, I have this with both I own. Changing the port where I connect them change nothing, only tried on my Dreamcast with Gdemu and not modified power supply. Wonder if the problem can come from there ?

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megavolt85
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Re: Daytona USA 2001 Sensitivity/Handling

Post by megavolt85 »

I have no problems reconnecting.
P.S. i checked how the pedals work, unfortunately they do not use additional analog axles, instead they use the same axles as the paddles on the steering wheel

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