So I've been looking into putting a couple of Sonic Adventure 2 prototypes on a single CD-R for my Dreamcast, and currently am using Ginsu from the SEGA Smash Pack prototype to make the CD. In the ginsu ini file, I have something like this (after the required ginsu stuff in the ini):
[THETRIAL]
Ginsu.Path = \THETRIAL
Ginsu.Command = \THETRIAL\1ST_READ.BIN
Manifest.Name = "SA2 The Trial"
I've noticed that on CDIs like DreamApp that all of the files that get loaded are in one .BIN file (like Utopia Boot Disc is in a file called UTOPIA1.BIN).
Thus my question is: do you have to put all the game files (for each game) into a .BIN file and call that in ginsu (and how would I do this if so?), or is just calling 1ST_READ.BIN is enough for the game to boot and run on real hardware? (Alternatively, if there's a better way to create multi-game CDs then using ginsu, please let me know.)
Thanks in advance!
Creating a multi-game CDI?
-
- chill
- Posts: 300
Re: Creating a multi-game CDI?
If you will use xfer (ginsu app loader) just add more game configuarations to load the games in the .ini file
To keep each game in a separate folder:
[THETRIAL]
Ginsu.Path = \THETRIAL
Ginsu.Command = \THETRIAL\1ST_READ.BIN
Manifest.Name = "SA2 The Trial"
[THETRIAL123]
Ginsu.Path = \THETRIAL123
Ginsu.Command = \THETRIAL123\1ST_READ.BIN
Manifest.Name = "SA2 The Trial 123"
[SONICDEMO]
Ginsu.Path = \SONICDEMO
Ginsu.Command = \SONICDEMO\1ST_READ.BIN
Manifest.Name = "SONICDEMO"
Also respect any left over space in the ini between game configurations and at the end of the file (generally a single empty text line).
Ginsu can be the easiest best choice to load diferent games, is simple, require very little configuration, and dont have a bunch of extra required files to work allowing you to have a clean disc structure and more espace for game files.
To keep each game in a separate folder:
[THETRIAL]
Ginsu.Path = \THETRIAL
Ginsu.Command = \THETRIAL\1ST_READ.BIN
Manifest.Name = "SA2 The Trial"
[THETRIAL123]
Ginsu.Path = \THETRIAL123
Ginsu.Command = \THETRIAL123\1ST_READ.BIN
Manifest.Name = "SA2 The Trial 123"
[SONICDEMO]
Ginsu.Path = \SONICDEMO
Ginsu.Command = \SONICDEMO\1ST_READ.BIN
Manifest.Name = "SONICDEMO"
Also respect any left over space in the ini between game configurations and at the end of the file (generally a single empty text line).
Ginsu can be the easiest best choice to load diferent games, is simple, require very little configuration, and dont have a bunch of extra required files to work allowing you to have a clean disc structure and more espace for game files.
Last edited by cbnj on Tue Oct 17, 2023 4:11 am, edited 7 times in total.
-
- Super Sonic
- Posts: 1512
Re: Creating a multi-game CDI?
you can use dream passport, ODCM, dreamON, ginsu, Generator, DreamExpress, and dream inducer to make a multi game cdi. dorimaga might be possible as well. planetweb/dreamkey should work too.
-
- Similar Topics
- Replies
- Views
- Last post
-
- 13 Replies
- 7092 Views
-
Last post by Ian Micheal
-
- 0 Replies
- 26087 Views
-
Last post by alexfree
-
- 0 Replies
- 8780 Views
-
Last post by Goon3r
-
- 3 Replies
- 4925 Views
-
Last post by vs Kevin
-
- 0 Replies
- 1109 Views
-
Last post by dreamcast459