
Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
- Dirge Of Ram
- Roadster
- Posts: 368
- Dreamcast Games you play Online: No GGPO Fightcade For Me.
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
Insane enough to get the picture Expired!
- VincentNL
- letterbomb
- Posts: 145
- Contact:
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
Naomi Library does support bump map, just had no idea it were a totally different variation.
[Thanks @Esppiral for testing!]

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.
Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:

And here are the final results!
[Earth model - Naomi SDK]

[AM2 - Naomi SDK]

[Shenmue 2 Coin, Enivornment Map + Bump Map]

[Thanks @Esppiral for testing!]

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.
Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:

And here are the final results!
[Earth model - Naomi SDK]

[AM2 - Naomi SDK]

[Shenmue 2 Coin, Enivornment Map + Bump Map]

If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
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- Crazy Taxi!
- Posts: 540
- Dreamcast Games you play Online: PSO-SCHtACK
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
As far as i know ninja2 3d max converter takes tga/bmp textures in in the material slot of bumpmaps and converts it to BM TW_D on export, something like that according to ascii nja files. i dunno if it does normal map since ive only seen monochrome tried.VincentNL wrote:Naomi Library does support bump map, just had no idea it were a totally different variation.
[Thanks @Esppiral for testing!]
Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.
Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:
And here are the final results!
[Earth model - Naomi SDK]
[AM2 - Naomi SDK]
[Shenmue 2 Coin, Enivornment Map + Bump Map]
Slightly offtopic question i noticed your logo for your app is rent a hero. will you release any tools to read the models from the model.bin file? you say its ninja but none of the extractor can read it or extract characters. /maps. at best one of the smaller side files extracts map items but thats it. would really like to take a look at the art of that game.
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- Super Sonic
- Posts: 1512
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
the vending machine hang on toy from shenmue? lolVincentNL wrote:Environment map support on the way!
- Dirge Of Ram
- Roadster
- Posts: 368
- Dreamcast Games you play Online: No GGPO Fightcade For Me.
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
So I am assuming that Helena there can punch that Globe without the game crashing right?!
- Ryo_Hazuki
- Graffiti Grind
- Posts: 312
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
- VincentNL
- letterbomb
- Posts: 145
- Contact:
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
They are stored as an headerless variation, so they can't be extracted normally. @egregiousguy manually extracted and reassembled them after modification.cloofoofoo wrote:will you release any tools to read the models from the model.bin file?
Yes, I'm not aware of any specific bump map limitations so how much of that can be used is up for testing!Ryo_Hazuki wrote:This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
- Ian Micheal
- Developer
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
bump too good to be off the first page sticky maybe ?
- VincentNL
- letterbomb
- Posts: 145
- Contact:
Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)
https://github.com/NaomiMod/blender-Nao ... tag/0.14.9
Blender 4+ Release!

Blender 4+ Release!
- Blender 4.0.0-4.1.1 Support
- Speedup
- Material optimization
- Pvr2Image integration (if only .PVR in Textures folder, convert them in .bmp and load it)
- .png / .bmp support
- Alpha Clip support
- Flat shading's color node mapped
- Base color use for mesh without texture
- TypeB proper detection
- OSX path fix
- New debug logging
- New LZ_p archive support

If you like my work or just want to show some love:
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
https://ko-fi.com/vincentnl
https://www.patreon.com/VincentNL
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