NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
- redjeff76
- letterbomb
- Posts: 155
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
I went back in this thread to get Cyberlip so I could get that DNCD VMU save file. But Cyberlip says it is v2.9. Will it still have the DNCD sav file I need for your DN3.0 games?
- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Yes

- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Art of fighting 2 99% full proper speed no frameskip super smooth slick..
https://streamable.com/f2v1t6
Almost ready
https://streamable.com/f2v1t6
Almost ready

- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Converted all scaling from integer math to sh4 floating point math for scaling and tile creation. The Sh4 CPU is very slow at integer math and division.
Fullspeed now.
https://streamable.com/r083gn
Fullspeed now.
https://streamable.com/r083gn
- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Neo4allrc4 slow zoom missing frames and frame skipping jerking
https://streamable.com/yx25b7
Can now compare the 2 side by side look at the zoom and background on neo4all you see skipping the the zoom frames
DNCD3.0 ART OF FIGHTING 2 REV20
Converted all scaling from integer math to sh4 floating point math for scaling and tile creation. The Sh4 CPU is very slow at integer math and division.
https://streamable.com/77swv7
https://streamable.com/yx25b7
Can now compare the 2 side by side look at the zoom and background on neo4all you see skipping the the zoom frames
DNCD3.0 ART OF FIGHTING 2 REV20
Converted all scaling from integer math to sh4 floating point math for scaling and tile creation. The Sh4 CPU is very slow at integer math and division.
https://streamable.com/77swv7
- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Art of fighting 2
====================================
Video of gameplay on a cdr.
============================================
--Rewrote scaling and tile use to sh4 fpu math smooth fast no missing frames
--59.547783FPS no frameskip as good as it ever will be
-- Added tv ad from 1994
--Sh4 asm clear buffers routine
--Low level bios cpu read fix
--Zero frameskip
--Stable played it to the end.
--fullsaving working and stable no tone hang or sound bug
--Analog and D-pad movement
--HD remake of NeoGeo CD intro
--Bleemcast retail-like menu [Coding by Ian Michael], art [Adam aka Enfilade]
--OpenMenu product key and IPBIN and GDEMU image [DubCity]
--Threaded CDDA reading
--Swap screen will boot real NeoGeo CD-ROM of the same game
--REGION MENU HOLD PRESS START AT THE SWAP SCREEN YOU CAN CHANGE TO ANY REGION
--"adapta-clock" (tm) technology!
--Bugs some sound bugs first into and like intro girl gets cut off sorry worked 8 hours on it nothing major:)
--Faster loading almost no wait with no big delay in cdda music starting.
--Gammar correction re written with sh4 prefetch and fast fpu freindly
=============================
Still must have a DNCD save file on your vmu or will not start use cyber lip or windjammer to
creator a save or you only get a black screen on boot..
Enjoy!
Download for all releases
https://archive.org/details/dn-3.0-neo-turf-masters
Mirror download
https://mega.nz/file/ryAjBCyS#SlGXWbSZ0 ... qfexTu9epc
====================================
Video of gameplay on a cdr.
============================================
--Rewrote scaling and tile use to sh4 fpu math smooth fast no missing frames
--59.547783FPS no frameskip as good as it ever will be

-- Added tv ad from 1994
--Sh4 asm clear buffers routine
--Low level bios cpu read fix
--Zero frameskip
--Stable played it to the end.
--fullsaving working and stable no tone hang or sound bug
--Analog and D-pad movement
--HD remake of NeoGeo CD intro
--Bleemcast retail-like menu [Coding by Ian Michael], art [Adam aka Enfilade]
--OpenMenu product key and IPBIN and GDEMU image [DubCity]
--Threaded CDDA reading
--Swap screen will boot real NeoGeo CD-ROM of the same game
--REGION MENU HOLD PRESS START AT THE SWAP SCREEN YOU CAN CHANGE TO ANY REGION
--"adapta-clock" (tm) technology!

--Bugs some sound bugs first into and like intro girl gets cut off sorry worked 8 hours on it nothing major:)
--Faster loading almost no wait with no big delay in cdda music starting.
--Gammar correction re written with sh4 prefetch and fast fpu freindly
=============================
Still must have a DNCD save file on your vmu or will not start use cyber lip or windjammer to
creator a save or you only get a black screen on boot..
Enjoy!
Download for all releases
https://archive.org/details/dn-3.0-neo-turf-masters
Mirror download
https://mega.nz/file/ryAjBCyS#SlGXWbSZ0 ... qfexTu9epc
- Attachments
-
- Art of Fighting 2 256x256.png (159.49 KiB) Viewed 1987 times
- CORE316
- core
- Posts: 118
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Loving these collections Ian awesome work as usual I hope to get back working with my Dreamcast again and sit down and enjoy these. Thanks for your time and effort Ian and for sharing with us NeoGeo just seems to belong on Dreamcast. 

- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
- Temporar
- undertow
- Posts: 26
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Thank You, Ian 

War IS Peace, Slavery IS Freedom, Ignorance IS Strength, Blacked IS Iguality...
The Good Cop IS Watching You, Welcome to 2030 Agenda on sustainable development!
The Good Cop IS Watching You, Welcome to 2030 Agenda on sustainable development!
- Ian Micheal
- Developer
- Posts: 6287
- Location: USA
- Contact:
Re: NEW DREAMNEO CD 3.0 COLLECTION [SB][CDI][FINAL] PERFECT
Coming soon
Metal slug 1 best it can get
Metal slug 1 best it can get

- This game suffers from tons of slowdowns on the real NeoGeo CD machine and AES. I have used Dreamcast hardware to minimize delays between frames. It will still be slow in the same places, as this is built into the code of the engine. However, one thing that you can spot is that in the 68k assembly, there is a 30 fps lock code that is causing extra frames to be dropped. If the game was missing one frame, it would miss two. If it missed three, it would instead miss four. A game with a built-in frameskip in the game's code, which I can't change. I have micro-optimized frame pacing in the rendering to try to counter this; the actual delay between frames is reduced by 2 across all speeds. To improve things more would mean actually rewriting chunks of 68k assembly code, as apparently there are many slow functions in there. And no one is going to do this. So this is one of the best-running versions, better than on a real machine or arcade. So for the emulation on Dreamcast, we have better than real hardware. I can't take away all of the slowdown and skip frames, as this is in the 68k assembly of the actual game code.Not in the emulation of the game on Dreamcast.
-
- Similar Topics
- Replies
- Views
- Last post
-
- 0 Replies
- 449 Views
-
Last post by Temporar
-
- 0 Replies
- 43782 Views
-
Last post by trueno
-
- 0 Replies
- 8421 Views
-
Last post by aldair
-
- 2 Replies
- 6497 Views
-
Last post by Ian Micheal