Place for discussing homebrew games, development, new releases and emulation.
Xiden
Developer
Posts: 2333
Dreamcast Games you play Online: All the DC games!!
Xiden
Profile
Joined: Thu Jun 23, 2016 12:24 am
Dreamcast Games you play Online: All the DC games!!
Post
by Xiden » Fri Jun 14, 2024 10:40 am
burnbackin wrote: ↑ Fri Jun 14, 2024 9:29 am
I did a factroy reset. Now my VM2 says "Factory Mode". How do I recover from that?
Reach out to Chris , he usually responds pretty fast
[email protected]
M-S
noob
Posts: 3
M-S
Profile
Joined: Thu Jun 20, 2024 10:47 am
Post
by M-S » Thu Jun 20, 2024 2:07 pm
Hello, I wanted to know, what is the hardware inside the VM2 like?
The original was a 6502-like SoC that was also used in toys like the Tamagochi, I assume they still are produced nowadays, did you manage to get a factory to produce these ASICs for you or is it an emulated device?
OatBob
Dead House
Posts: 384
Location: Minnesota, USA
OatBob
Profile
Joined: Wed Mar 26, 2014 10:55 pm
Location: Minnesota, USA
Post
by OatBob » Fri Jun 21, 2024 2:28 pm
that information is not published anywhere. You would have to ask the creator.
ateam
Metallic
Posts: 816
ateam
Profile
Joined: Mon Dec 02, 2013 8:06 am
Post
by ateam » Fri Jun 21, 2024 3:05 pm
Just a heads up everybody, a new VM2 firmware update was released and it provides some new features, as well as stability improvements. No more controller input problems with "Yu Suzuki Game Works". Surely there are other fixes, I'm just not aware of them off the top of my head.
M-S
noob
Posts: 3
M-S
Profile
Joined: Thu Jun 20, 2024 10:47 am
Post
by M-S » Fri Jun 21, 2024 5:53 pm
OatBob wrote: ↑ Fri Jun 21, 2024 2:28 pm
that information is not published anywhere. You would have to ask the creator.
I supposed that
ateam would know about it since he knows the creator, what I find to be weird is that no one on the internet tried to open the shell and see what's inside of it.
OatBob
Dead House
Posts: 384
Location: Minnesota, USA
OatBob
Profile
Joined: Wed Mar 26, 2014 10:55 pm
Location: Minnesota, USA
Post
by OatBob » Sun Jun 23, 2024 9:11 am
Latest updates. Mostly power management, and a small minigame fix.
PAT1_VM.VMS now working!
chrisvcpp
fire
Posts: 79
Contact:
chrisvcpp
Profile
Joined: Sun Apr 14, 2013 2:30 am
Post
by chrisvcpp » Mon Jun 24, 2024 7:25 am
There's a new VM2 update:
---------------------------------
FW 1.3.5 : Added support for the extra (41) blocks of the VMU.
SW 1.5.1.0 : Easily lock/unlock the extra blocks per virtual VMU file, through the GUI Utilities.
mistamontiel
Shark Patrol
Posts: 2151
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Contact:
mistamontiel
Profile
Joined: Thu Jul 19, 2012 5:19 am
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Post
by mistamontiel » Mon Jun 24, 2024 8:35 am
The man! Thank you
Sonicchip1
rebel
Posts: 18
Sonicchip1
Profile
Joined: Sun Dec 17, 2023 3:14 pm
Post
by Sonicchip1 » Tue Jul 23, 2024 5:46 pm
How does the VM2 operate with the bleem! discs and the PS1 formatting? Is it possible to format only 1 virtual VMU and not the whole VM2?
mistamontiel
Shark Patrol
Posts: 2151
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Contact:
mistamontiel
Profile
Joined: Thu Jul 19, 2012 5:19 am
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Post
by mistamontiel » Tue Jul 23, 2024 7:26 pm
It's as many VMUs-in-one you can make in the space your microSD allows
bleem!cast is going to use the one you set not take the VM2 hostage