Dead Or Alive 2 - SD Remaster

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DreamcastFreak
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

Dirge Of Ram wrote: Fri Jun 21, 2024 8:38 am https://youtu.be/i8Fbte6fXgE

Google fearing about the Dreamcast knowing what it can do. I do wish DoA Community throw some weight on these videos now.
Dude, this looks way too advanced! Some lights look like it even has subsurface scattering!

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Dirge Of Ram
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Dreamcast Games you play Online: No GGPO Fightcade For Me.

Re: Dead Or Alive 2 - SD Remaster

Post by Dirge Of Ram »

Next figure out Destructible Statues really taking on Xbox 360 graphic capabilities. Shenmue got too be on the cards next.

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Dirge Of Ram
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Dreamcast Games you play Online: No GGPO Fightcade For Me.

Re: Dead Or Alive 2 - SD Remaster

Post by Dirge Of Ram »

https://youtu.be/JrAdsZ_NTa8

Building Better Worlds with new lighting effects.

Esppiral
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Re: Dead Or Alive 2 - SD Remaster

Post by Esppiral »

DreamcastFreak wrote: Mon Jun 24, 2024 2:08 am
Dirge Of Ram wrote: Fri Jun 21, 2024 8:38 am https://youtu.be/i8Fbte6fXgE

Google fearing about the Dreamcast knowing what it can do. I do wish DoA Community throw some weight on these videos now.
Dude, this looks way too advanced! Some lights look like it even has subsurface scattering!
The model has pre baked suf surface scattering, glad you noticed it!

Esppiral
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Re: Dead Or Alive 2 - SD Remaster

Post by Esppiral »

A little update, after all those tests I am experimenting with adding lighting.
image (2).jpg
image (1).jpg
image (2).jpg
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image.jpg

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Ryo_Hazuki
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Re: Dead Or Alive 2 - SD Remaster

Post by Ryo_Hazuki »

Very good! It's a shame to have lost the transparency of these posts in the middle of the stage.

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DreamcastFreak
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Re: Dead Or Alive 2 - SD Remaster

Post by DreamcastFreak »

Esppiral wrote: Tue Jun 25, 2024 5:53 pm A little update, after all those tests I am experimenting with adding lighting.

image (2).jpgimage (1).jpgimage (2).jpg
Love it! Im curious, though, is there a reason the textures are lower res? Would you be able to keep the atmospheric effects too? Also, how practical would it be to use these as an alternate texture for something like lightning strikes similar to what the did on ultimate?

TapamN
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Re: Dead Or Alive 2 - SD Remaster

Post by TapamN »

DreamcastFreak wrote: Thu Jun 27, 2024 2:01 amLove it! Im curious, though, is there a reason the textures are lower res?
He's baking the lighting into the textures. Instead of using a 128x128 or so texture and repeating it across the ground something like twenty times each direction (so about 2000x2000 texels across the ground), he's using something like a 512x512 texture and NOT repeating it, which allows for having all the shadows prebuilt into it at the cost of fewer texels over an area.

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Ryo_Hazuki
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Re: Dead Or Alive 2 - SD Remaster

Post by Ryo_Hazuki »

Noob question. Can using a greater variety of textures on the floor solve the resolution problem?

TapamN
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Re: Dead Or Alive 2 - SD Remaster

Post by TapamN »

The problem isn't the maximum texture size, but how much video RAM the prebaked textures take up.

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