RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

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peido
undertow
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by peido »

Hi.
Sorry for digging an old thread, but I don't think I should create a new one for my question.
Does anyone have an updated download link? The one in the first post is down :(
Thanks.


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Ian Micheal
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by Ian Micheal »

Update optimizing with new know how 10fps gain can see this in rotation using hardware sh4 matrix fipr

https://streamable.com/dw8z17


Direct video to see full how it runs streamble does not do it justice
https://mega.nz/file/zu5TkJKZ#5u10SGf6t ... ANruxwj-QA


watch rotation and turning

software rendering but pushed to the pvr allows me use sh4 functions
also updated direct render state as well faster..

cmoxm
lithium
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by cmoxm »

Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?

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Ian Micheal
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by Ian Micheal »

cmoxm wrote: Mon Jul 22, 2024 10:35 pm Is it possible to have Quake Titanium Studios with controls remapped? So instead of Y for forward, could the buttons for movement be used with the analog stick instead?
Wrong topic ? I have nothing todo with wince leak of quake.
Radquake every control can be remapped in the menu then saved to the vmu on next reboot..

cmoxm
lithium
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by cmoxm »

Does anyone know if the Quake 1 Titanium studios controls can be remapped?

MastaG
MegaDeath
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by MastaG »

Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.

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Ian Micheal
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by Ian Micheal »

MastaG wrote: Tue Jul 23, 2024 3:19 pm Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..

working on unreal like filter :)
screen2.png
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.

MastaG
MegaDeath
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Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by MastaG »

Ian Micheal wrote: Thu Jul 25, 2024 4:16 am
MastaG wrote: Tue Jul 23, 2024 3:19 pm Would it be possible to implement texture filtering?
To get a more smooth look instead of psx/Minecraft textures.
I did once, and it looked like utter crap, but I'm working on a new look. Sorry if you don't like Original Quake, how it was first released, etc., or are not fans of OpenGL or the Vasaline smooth look. This is not a PS1 texture; it has stock real PC textures. Ps1 are a lot less colored. All quake textures are 256 8bit. All where made for 320x200 why the status bar and menu does not scale..

working on unreal like filter :)
screen2.png
Unreal's software renderer uses an ordered "texture coordinate space" dither, which (at high enough resolution) looks almost like bilinear filtering.
I didn't mean to disrespect your port in any way.
With psx texture, I just meant unfiltered textures where you can see the individual pixels.

I guess it's a matter of taste.
Personally I really like the snoothed out / vaseline look when doing texture filtering.
That's what blew my mind when I got my first 3dfx voodoo card as a kid and playing my games using the glide api for the first time.
Little me was like: "my games now look smooth just like the games on the n64!"
Then I got a copy of UltraHLE (n64 emulator) and I was in heaven lol!

The unreal filter looks awesome!

Drd00m
lithium
Posts: 44

Re: RADQUAKE GOLD 5.0 FULL CDDA MUSIC[WITH commentary HDMI 60FPS DREAMCAST] With DOWNLOAD LINK FINAL

Post by Drd00m »

Howdy. Can it be played from the SD adaptor?

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