Doom 64 is heading to the Dreamcast

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ateam
Metallic
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Re: Doom 64 is heading to the Dreamcast

Post by ateam »

xaeroxcore wrote: Tue Jul 23, 2024 10:29 am I weird, becuase my IMGBURN doesnt recognize images on cdi, just on iso. I converted to iso and test on my Dreamshell SD Serial Port (test Drive Le Mans, MK Gold, MDK2 and a few others have worked on that method) and didnt even enter to the game. I´ll try burning the iso into a CD to see if it works...Also, any clue why IMGBURN is not taking my cdi´s? May be is something related to my CD-R unit, i don´t know. :( Any help would be very appreciated! Thanks!
There's a plugin needed for CDI support with ImgBurn: https://dcemulation.org/index.php?title=Needed_Tools
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MoeFoh
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Re: Doom 64 is heading to the Dreamcast

Post by MoeFoh »

xaeroxcore wrote: Tue Jul 23, 2024 10:29 am
DreamCasting wrote: Tue Jul 23, 2024 4:17 am
xaeroxcore wrote: Mon Jul 22, 2024 8:36 pm

Thanks a lot man!! Sorry being annoying maybe any chance of the GDI? Tried to burned but discjuggler but didnt work...I´m gonna try with Dreamshell SD, so i´ll guess i´d try to turn to iso and GDI to see if ay works!
Sorry, I found no info at the moment for a GDI.
ImgBurn burns correctly the cdi and it should work.
I weird, becuase my IMGBURN doesnt recognize images on cdi, just on iso. I converted to iso and test on my Dreamshell SD Serial Port (test Drive Le Mans, MK Gold, MDK2 and a few others have worked on that method) and didnt even enter to the game. I´ll try burning the iso into a CD to see if it works...Also, any clue why IMGBURN is not taking my cdi´s? May be is something related to my CD-R unit, i don´t know. :( Any help would be very appreciated! Thanks!
Is pfctoc.dll copied to the ImgBurn directory?
https://www.imgburn.com/index.php?act=download
(Last item on page)
Also, see the above post from ateam, which I didn't see before making my post - sorry Derek :?
Last edited by MoeFoh on Thu Jul 25, 2024 5:02 pm, edited 2 times in total.

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MoeFoh
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Re: Doom 64 is heading to the Dreamcast

Post by MoeFoh »

Genius! Running on Flycast v2.3 (Android).
Doom 64 (Dreamcast Port)
Doom 64 (Dreamcast Port)

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ateam
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Re: Doom 64 is heading to the Dreamcast

Post by ateam »

New updates were pushed to the GitHub repo to further enhance lighting, framerate, and more.
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DreamCasting
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Re: Doom 64 is heading to the Dreamcast

Post by DreamCasting »

I would say it's likely we will have cdi of the newer/improved build sometime in the future. :)

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fafadou
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Re: Doom 64 is heading to the Dreamcast

Post by fafadou »

ateam wrote: Wed Jul 24, 2024 5:40 pm New updates were pushed to the GitHub repo to further enhance lighting, framerate, and more.
:D

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ateam
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Re: Doom 64 is heading to the Dreamcast

Post by ateam »

Spinning up an Ubuntu VM and building a KallistiOS environment, and then compiling Doom 64, isn't challenging if you have some basic experience with command lines and such. The only reason I'm not sharing pre-built CDIs here is because it goes against the wishes of the developer, and I'd like to respect that (no matter how many of you disagree or think it's unreasonable).

After provisioning the VM, all one must do is follow the steps outlined here to setup a KallistiOS environment:
https://dreamcast.wiki/Getting_Started_ ... evelopment

Hell, I think you can even use a DreamSDK environment on Windows as an alternative:
https://dreamsdk.org/

Lastly, follow these steps to build the CDI:
https://github.com/jnmartin84/doom64-dc/
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MoeFoh
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Re: Doom 64 is heading to the Dreamcast

Post by MoeFoh »

Does the update just involve the unlicensed Dreamcast executable(s)? Maybe some can post it and leave the cdi making to each user. If not, I'm good with the 1st release. I noticed his/her src dir on github has been updated 2 hours ago, so we may be a while off from a final version. Note: I have not yet opened up the original cdi to take a look at the files and layout.

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megavolt85
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Re: Doom 64 is heading to the Dreamcast

Post by megavolt85 »

friends be patient, the author has not finished porting yet, every few days there is an update, if we make an image now, then we will have a bunch of images of varying degrees of readiness and then we will all be confused about which version is the latest.
I am currently working on adding a second stick and keyboard/mouse.
Wait until the end of development to fully enjoy this game

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pcwzrd13
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Re: Doom 64 is heading to the Dreamcast

Post by pcwzrd13 »

@Megavolt I think a lot of people were under the impression that the port was finished as it's been getting a lot of coverage on Sega news sites and YouTube channels. I'm definitely happy to wait until it's in its final form. :)
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