There's a plugin needed for CDI support with ImgBurn: https://dcemulation.org/index.php?title=Needed_Toolsxaeroxcore wrote: ↑Tue Jul 23, 2024 10:29 am I weird, becuase my IMGBURN doesnt recognize images on cdi, just on iso. I converted to iso and test on my Dreamshell SD Serial Port (test Drive Le Mans, MK Gold, MDK2 and a few others have worked on that method) and didnt even enter to the game. I´ll try burning the iso into a CD to see if it works...Also, any clue why IMGBURN is not taking my cdi´s? May be is something related to my CD-R unit, i don´t know.Any help would be very appreciated! Thanks!
Doom 64 is heading to the Dreamcast
- ateam
- Metallic
- Posts: 817
Re: Doom 64 is heading to the Dreamcast
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
• SegaXtreme
• Twitter
• YouTube
• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
Is pfctoc.dll copied to the ImgBurn directory?xaeroxcore wrote: ↑Tue Jul 23, 2024 10:29 amI weird, becuase my IMGBURN doesnt recognize images on cdi, just on iso. I converted to iso and test on my Dreamshell SD Serial Port (test Drive Le Mans, MK Gold, MDK2 and a few others have worked on that method) and didnt even enter to the game. I´ll try burning the iso into a CD to see if it works...Also, any clue why IMGBURN is not taking my cdi´s? May be is something related to my CD-R unit, i don´t know.DreamCasting wrote: ↑Tue Jul 23, 2024 4:17 amSorry, I found no info at the moment for a GDI.xaeroxcore wrote: ↑Mon Jul 22, 2024 8:36 pm
Thanks a lot man!! Sorry being annoying maybe any chance of the GDI? Tried to burned but discjuggler but didnt work...I´m gonna try with Dreamshell SD, so i´ll guess i´d try to turn to iso and GDI to see if ay works!
ImgBurn burns correctly the cdi and it should work.Any help would be very appreciated! Thanks!
https://www.imgburn.com/index.php?act=download
(Last item on page)
Also, see the above post from ateam, which I didn't see before making my post - sorry Derek

Last edited by MoeFoh on Thu Jul 25, 2024 5:02 pm, edited 2 times in total.
- ateam
- Metallic
- Posts: 817
Re: Doom 64 is heading to the Dreamcast
New updates were pushed to the GitHub repo to further enhance lighting, framerate, and more.
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
• SegaXtreme
• Twitter
• YouTube
• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
-
- fire
- Posts: 80
Re: Doom 64 is heading to the Dreamcast
I would say it's likely we will have cdi of the newer/improved build sometime in the future. 

- ateam
- Metallic
- Posts: 817
Re: Doom 64 is heading to the Dreamcast
Spinning up an Ubuntu VM and building a KallistiOS environment, and then compiling Doom 64, isn't challenging if you have some basic experience with command lines and such. The only reason I'm not sharing pre-built CDIs here is because it goes against the wishes of the developer, and I'd like to respect that (no matter how many of you disagree or think it's unreasonable).
After provisioning the VM, all one must do is follow the steps outlined here to setup a KallistiOS environment:
https://dreamcast.wiki/Getting_Started_ ... evelopment
Hell, I think you can even use a DreamSDK environment on Windows as an alternative:
https://dreamsdk.org/
Lastly, follow these steps to build the CDI:
https://github.com/jnmartin84/doom64-dc/
After provisioning the VM, all one must do is follow the steps outlined here to setup a KallistiOS environment:
https://dreamcast.wiki/Getting_Started_ ... evelopment
Hell, I think you can even use a DreamSDK environment on Windows as an alternative:
https://dreamsdk.org/
Lastly, follow these steps to build the CDI:
https://github.com/jnmartin84/doom64-dc/
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
• SegaXtreme
• Twitter
• YouTube
• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
Does the update just involve the unlicensed Dreamcast executable(s)? Maybe some can post it and leave the cdi making to each user. If not, I'm good with the 1st release. I noticed his/her src dir on github has been updated 2 hours ago, so we may be a while off from a final version. Note: I have not yet opened up the original cdi to take a look at the files and layout.
- megavolt85
- Developer
- Posts: 2159
Re: Doom 64 is heading to the Dreamcast
friends be patient, the author has not finished porting yet, every few days there is an update, if we make an image now, then we will have a bunch of images of varying degrees of readiness and then we will all be confused about which version is the latest.
I am currently working on adding a second stick and keyboard/mouse.
Wait until the end of development to fully enjoy this game
I am currently working on adding a second stick and keyboard/mouse.
Wait until the end of development to fully enjoy this game
- pcwzrd13
- Seen Any Sailors?
- Posts: 7286
- Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
- Location: USA
- Contact:
Re: Doom 64 is heading to the Dreamcast
@Megavolt I think a lot of people were under the impression that the port was finished as it's been getting a lot of coverage on Sega news sites and YouTube channels. I'm definitely happy to wait until it's in its final form. 

PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964
YouTube Channel : Dreamcast Live
-
- Similar Topics
- Replies
- Views
- Last post
-
- 1 Replies
- 3464 Views
-
Last post by OatBob
-
- 4 Replies
- 17751 Views
-
Last post by Falco Girgis
-
- 32 Replies
- 44989 Views
-
Last post by Roareye
-
- 0 Replies
- 4851 Views
-
Last post by runkthepunk
-
- 1 Replies
- 16576 Views
-
Last post by DarkVampire295