
This is possible thanks to the decompilation project by k4zmu2a: https://github.com/k4zmu2a/SpaceCadetPinball
Source code: https://github.com/headshot2017/3dpinball-dc
Download: https://github.com/headshot2017/3dpinball-dc/releases
yup, it's drawing directly to vram_s, i wanted to avoid using something like SDL this time around and interact directly with the hardwareFalco Girgis wrote: ↑Tue Jul 16, 2024 5:17 pm This is seriously fantastic...
and holy shit, are you just drawing directly to the DC's framebuffer for graphics here? I just snooped around dc_graphics.cpp, and that looks to be the case? I plan to pull it down and add it to my repertoire of ports and gems to test KOS against going forward.![]()