Minor update : Ghabry added minimal support for 16bpp and this time it doesn't crash...
I added another path that uses ARGB1555 and this allowed me to get into Wadanohara without the game crashing on me on real hardware (and the images do properly allocate this time).
Unfortunately the 16bpp path in Pixman is extremely slow, in spite of my attempts to make it faster.
Ghabry considered working on an implementation that doesn't rely on pixman but in the meantime i'm stuck with this (and i'm not really willing to fully switch to PVR api yet).
You can grab the build with this game if you wanna try :
https://github.com/gameblabla/EasyRPG_D ... s/tag/1.01
I also provided binary build still using the older, faster RGB24 path (but it eats more memory) :
https://github.com/gameblabla/EasyRPG_D ... es/tag/1.0
So you don't have to recompile EasyRPG for the binary, you can just reuse mine.