[UTILITY RELEASE] VMU Disc Builder v1.1

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MoeFoh
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Re: [UTILITY RELEASE] VMU Disc Builder v1.0

Post by MoeFoh »

fraggle200 wrote: Fri Nov 01, 2024 6:19 am looks like my dream of a VMU disk with just 1 100% save per game will become a reality.

I'd also second the request for a No Dummy option.
Please post your cdi creation. I'd love to have a cdi like that. I can host it on my premium Mediafire account.

DreamCasting
fire
Posts: 80

Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by DreamCasting »

ateam wrote: Fri Nov 01, 2024 6:54 am Okay, v1.1 is now on GitHub, adding a dummy file creation prompt.
Any chances of making a 32bit application of it for users still with older machines?

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ateam
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Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by ateam »

DreamCasting wrote: Fri Nov 01, 2024 6:01 pm Any chances of making a 32bit application of it for users still with older machines?
You really don't have access to a 64-bit machine? I am extremely surprised!

To answer your question, I would need to setup a separate 32-bit Strawberry Perl environment and then "compile" a 32-bit executable.

I'd recommend just installing 32-bit Strawberry Perl yourself (https://strawberryperl.com/download/5.3 ... -32bit.msi), and then installing any missing modules with the "cpanm" command. For example:

Code: Select all

cpanm GD Archive::Zip
After that, you can use the raw Perl script (https://github.com/DerekPascarella/VMU- ... builder.pl) directly at the command line:

Code: Select all

perl vmu_disc_builder.pl
Just be sure to run the script from the folder where it resides. It was meant to work with relative paths when it comes to helper utilities, asset building, and disc image authoring. In other words, cd to the folder where the script resides, then execute it.

If you get any errors about missing modules, just install them in the same way shown above.
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MoeFoh
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Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by MoeFoh »

The portable version of perl is also an excellent way to go. Unzip the download file to wherever you want, including a usb stick (for multiple systems). Start the bat file and your good to go in a perl environment (prompt). All environmental variables are automatically set up.
https://strawberryperl.com/releases.html
"perl -c filename.pl" will show you if additional modules need to be installed.

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ateam
Metallic
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Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by ateam »

MoeFoh wrote: Sat Nov 02, 2024 4:57 pm The portable version of perl is also an excellent way to go. Unzip the download file to wherever you want, including a usb stick (for multiple systems). Start the bat file and your good to go in a perl environment (prompt). All environmental variables are automatically set up.
https://strawberryperl.com/releases.html
"perl -c filename.pl" will show you if additional modules need to be installed.
Thank you for sharing. That's likely an easier way for the user "DreamCasting" to go.
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DreamCasting
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Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by DreamCasting »

Thanks everyone!
I think it worked, I managed to build the cdi image of a disc with the VMU files of my choice.
I just have to burn it and test it on the DC.

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fraggle200
Roadster
Posts: 359

Re: [UTILITY RELEASE] VMU Disc Builder v1.0

Post by fraggle200 »

MoeFoh wrote: Fri Nov 01, 2024 11:26 am
fraggle200 wrote: Fri Nov 01, 2024 6:19 am looks like my dream of a VMU disk with just 1 100% save per game will become a reality.

I'd also second the request for a No Dummy option.
Please post your cdi creation. I'd love to have a cdi like that. I can host it on my premium Mediafire account.
haha, everyone wants it, no1 wants to make it. if I get the time I will start pulling the saves needed.

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MoeFoh
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Posts: 1357

Re: [UTILITY RELEASE] VMU Disc Builder v1.0

Post by MoeFoh »

fraggle200 wrote: Mon Nov 11, 2024 3:05 pm
MoeFoh wrote: Fri Nov 01, 2024 11:26 am
fraggle200 wrote: Fri Nov 01, 2024 6:19 am looks like my dream of a VMU disk with just 1 100% save per game will become a reality.

I'd also second the request for a No Dummy option.
Please post your cdi creation. I'd love to have a cdi like that. I can host it on my premium Mediafire account.
haha, everyone wants it, no1 wants to make it. if I get the time I will start pulling the saves needed.
Well, you did say it was your "dream". Let's go. If you want to send me a zip of your chosen saves, I'll make the cdi and host it.

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MoeFoh
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Posts: 1357

Re: [UTILITY RELEASE] VMU Disc Builder v1.0

Post by MoeFoh »

MoeFoh wrote: Mon Nov 11, 2024 7:33 pm
fraggle200 wrote: Mon Nov 11, 2024 3:05 pm
MoeFoh wrote: Fri Nov 01, 2024 11:26 am

Please post your cdi creation. I'd love to have a cdi like that. I can host it on my premium Mediafire account.
haha, everyone wants it, no1 wants to make it. if I get the time I will start pulling the saves needed.
Well, you did say it was your "dream". Let's go. If you want to send me a zip of your chosen saves, I'll make the cdi and host it.
Maybe start out small - top 15 list - it will be a good test.
https://gamerant.com/best-dreamcast-games/

DreamState
Quad Damage
Posts: 195

Re: [UTILITY RELEASE] VMU Disc Builder v1.1

Post by DreamState »

Although this is great and is indeed easy to use, I have some problems with it functionally and I believe it could be made better. Say I wanted to backup my own PSOv2 saves via this image, I would be unable to since PSO has both SYS and GC files in VMI and VMS. They both have the same file names despite being one for the system and one for the guild card, and they cant be renamed otherwise they wont load up. How would we get around this? Some sort of filing system where you can uniquely name the folders with specific files in would be a plus, in which the SYS and GC files can be stored in the same place and you'd know exactly which save and for which character you are saving to VMU because you can read the characters name in the main folder.

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