Hidden & Dangerous GDEMU
- MoeFoh
- 1300
- Posts: 1357
Re: Hidden & Dangerous GDEMU
What controller? Any bluetooth hardware? Brook adapter? Are you starting with CodeBreaker?
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- minority
- Posts: 65
Re: Hidden & Dangerous GDEMU
I'm using the RetroFighters StikerDC Wireless controller.
Not using CodeBreaker, just pressing A in OpenMenu to launch the game.
I had also tested with GDMenu, with no luck.
Not using CodeBreaker, just pressing A in OpenMenu to launch the game.
I had also tested with GDMenu, with no luck.
- MoeFoh
- 1300
- Posts: 1357
Re: Hidden & Dangerous GDEMU
Can you try a different controller or is that the only one you have? Is there anything in the slot?
- ateam
- Metallic
- Posts: 816
Re: Hidden & Dangerous GDEMU
Okay, so I did a quick test with the wireless Striker controller, and it worked just fine.
Granted, I also updated mine a few weeks ago. Retro Fighters released one firmware update for both the receiver dongle and the controller itself. It's possible that the Striker is the issue and this firmware update is required. I really can't say, though.
Just for kicks, perhaps you can try the official TOSEC dump to see what happens:
https://myrient.erista.me/files/TOSEC-I ... %21%5D.zip
Find me on...
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• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
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- minority
- Posts: 65
Re: Hidden & Dangerous GDEMU
This is the only DC controller I have.
There's a Japanese VMU inserted in the slot.
Results remained the same after updating controller and receiver firmware.ateam wrote: ↑Fri Nov 15, 2024 8:16 am Okay, so I did a quick test with the wireless Striker controller, and it worked just fine.
Granted, I also updated mine a few weeks ago. Retro Fighters released one firmware update for both the receiver dongle and the controller itself. It's possible that the Striker is the issue and this firmware update is required. I really can't say, though.
Just for kicks, perhaps you can try the official TOSEC dump to see what happens:
https://myrient.erista.me/files/TOSEC-I ... %21%5D.zip
Will try this TOSEC dump and report back. Many thanks!
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- minority
- Posts: 65
Re: Hidden & Dangerous GDEMU
The suggested TOSEC dump did not work.
I also tested the PAL image at https://archive.org/download/18wheelera ... 1segapalm4 and that didn't work either.
I think i'll give up at this point...
Thanks for everyone's input and assistance!
I also tested the PAL image at https://archive.org/download/18wheelera ... 1segapalm4 and that didn't work either.
I think i'll give up at this point...
Thanks for everyone's input and assistance!
- MoeFoh
- 1300
- Posts: 1357
Re: Hidden & Dangerous GDEMU
What's happens if the vmu is removed & "forced vga" is set before starting the game? It did run for me on my fw 5.15 clone gdemu with "forced vga" on. There was about a 10 second delay once I pressed A @ Start Game, I noticed, which seemed weird. I don't know anything special about a Japanese vmu.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Hidden & Dangerous GDEMU
I have done some reversing of this game one of the only to use prefetch sh4 mmu memory maps might want to for a chance try the packed repacked cdi not gdi version see if that works..
They used the pc assets and maps and models you can drop them straight in from the pc game and they work i found out as well so mods are more then possible..
you can take files from this and load them on dc https://archive.org/download/hiddenanddangerousdeluxe this has the game editor. So you can make your own missions..
They used the pc assets and maps and models you can drop them straight in from the pc game and they work i found out as well so mods are more then possible..
you can take files from this and load them on dc https://archive.org/download/hiddenanddangerousdeluxe this has the game editor. So you can make your own missions..
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