I would need the full output, I never tried on Windows, you can open an issue on my github project if it's still needed.retro wrote: ↑Thu Jan 09, 2025 11:28 pmThanks! Your instructions are significantly easier than the original.Hya wrote: ↑Mon Jan 06, 2025 7:25 pm But lucky for you, I've written Makefiles to automate/simplify the build process:
https://github.com/hcartiaux/doom64-dc-makefile/
Someone has even contributed a Dockerfile, if you cannot manage to build on your system, it should work in all cases inside an Ubuntu 24.04 container.
I am building this in a Windows 10 PC with Cygwin Terminal and Docker Desktop installed.
However, I am getting the following error ERROR [4/6] RUN make -C /build/01_kallistios when I ran docker build -t doom64-dc .
It ended with ERROR: failed to solve: process "/bin/sh -c make -C /build/01_kallistios" did not complete successfully: exit code: 2
I'm not familiar with Linux nor am I a developer, so I'm not entirely certain what went wrong.
Any advice is much appreciated.
Thank you!
Doom 64 is heading to the Dreamcast
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- noob
- Posts: 3
Re: Doom 64 is heading to the Dreamcast
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- minority
- Posts: 65
Re: Doom 64 is heading to the Dreamcast
Full output was too long for me to copy... I have since switched to experimenting with the instructions at the original (https://github.com/jnmartin84/doom64-dc)Hya wrote: ↑Thu Jan 16, 2025 12:27 pmI would need the full output, I never tried on Windows, you can open an issue on my github project if it's still needed.retro wrote: ↑Thu Jan 09, 2025 11:28 pmThanks! Your instructions are significantly easier than the original.Hya wrote: ↑Mon Jan 06, 2025 7:25 pm But lucky for you, I've written Makefiles to automate/simplify the build process:
https://github.com/hcartiaux/doom64-dc-makefile/
Someone has even contributed a Dockerfile, if you cannot manage to build on your system, it should work in all cases inside an Ubuntu 24.04 container.
I am building this in a Windows 10 PC with Cygwin Terminal and Docker Desktop installed.
However, I am getting the following error ERROR [4/6] RUN make -C /build/01_kallistios when I ran docker build -t doom64-dc .
It ended with ERROR: failed to solve: process "/bin/sh -c make -C /build/01_kallistios" did not complete successfully: exit code: 2
I'm not familiar with Linux nor am I a developer, so I'm not entirely certain what went wrong.
Any advice is much appreciated.
Thank you!
- Anonymouse
- Heroine Console
- Posts: 484
- Dreamcast Games you play Online: PSO, Quake 3, Toy Racer, Planet Ring, Chu Chu Rocket, 4x4 EVO., Worms World Party, F355, Daytona...
- Location: Could be anywhere!
Re: Doom 64 is heading to the Dreamcast
Has anyone made a front AND rear cover for this? The rear N64 cover would be a nice donor.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart
- K.Kertsman
- rebel
- Posts: 21
Re: Doom 64 is heading to the Dreamcast
DC version have this 'bug' present in the N64 version too (fixed in the switch port), is that digital turning left / right not speedable, I know nobody will use digital control if analog is available but this is a struggle for traditionalist:\
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
What a shame. If @megavolt85 is willing to teach you something, you should be listening.megavolt85 wrote: ↑Wed Jan 15, 2025 11:09 am Apparently the author doesn't want to deal with this
https://github.com/jnmartin84/doom64-dc/issues/56
- fafadou
- Leonard Nimoy
- Posts: 1856
Re: Doom 64 is heading to the Dreamcast
Exactly, @megavolt85's words are gold.MoeFoh wrote: ↑Mon Jan 20, 2025 3:33 amWhat a shame. If @megavolt85 is willing to teach you something, you should be listening.megavolt85 wrote: ↑Wed Jan 15, 2025 11:09 am Apparently the author doesn't want to deal with this
https://github.com/jnmartin84/doom64-dc/issues/56
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- minority
- Posts: 65
Re: Doom 64 is heading to the Dreamcast
Is a change to gdemu.ini required to get DOOM 64 working?
To date, I have either gotten a black screen or getting an error loading doom64monster.pal whenever I try building it.
To date, I have either gotten a black screen or getting an error loading doom64monster.pal whenever I try building it.
- peanut_unlimited
- dark night
- Posts: 52
- Dreamcast Games you play Online: Phantasy Star, Quake 3
Re: Doom 64 is heading to the Dreamcast
I had the same issue, and still tackling the root cause. I'm thinking it might be due to the version of mkdcdisc i'm using, as the elf file is provided now, which rules out a lot of variables that come from actually building the elf.
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (full filenames) is enabled in settings.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
Last edited by MoeFoh on Wed Jan 22, 2025 11:10 am, edited 1 time in total.
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