Samba De Amigo Ver. 2000 - v1.0 beta available

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yzb
Developer
Posts: 138
Dreamcast Games you play Online: pso

Re: Samba De Amigo Ver. 2000 - New version

Post by yzb »

I just need a 1st file, or the original one

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dukeblooders
rebel
Posts: 21

Re: Samba De Amigo Ver. 2000 - New version

Post by dukeblooders »

yzb wrote: Thu Jan 30, 2025 8:07 am I just need a 1st file, or the original one
Original file from GDI version ;)
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1ST_READ.zip
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yzb
Developer
Posts: 138
Dreamcast Games you play Online: pso

Re: Samba De Amigo Ver. 2000 - New version

Post by yzb »

dukeblooders wrote: Thu Jan 30, 2025 8:13 am
yzb wrote: Thu Jan 30, 2025 8:07 am I just need a 1st file, or the original one
Original file from GDI version ;)
1st file address
0x12a7c:
03 61
Be changed to
01 e1

You don't have to check this file. You can try it

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dukeblooders
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Posts: 21

Re: Samba De Amigo Ver. 2000 - New version

Post by dukeblooders »

Awesome, it works like a charm.
I don't know how you do that, this is almost magic to me :D

Thanks!!

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fafadou
Leonard Nimoy
Posts: 1861

Re: Samba De Amigo Ver. 2000 - New version

Post by fafadou »

@yzb is a king like @megavolt and @Swat, if he wants something, just do it ;)

If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?

yzb
Developer
Posts: 138
Dreamcast Games you play Online: pso

Re: Samba De Amigo Ver. 2000 - New version

Post by yzb »

fafadou wrote: Thu Jan 30, 2025 9:17 am @yzb is a king like @megavolt and @Swat, if he wants something, just do it ;)

If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?
I only study this game is not in-depth, you said these questions need to have a deep understanding of the game can be, sorry, I don't know :|

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fafadou
Leonard Nimoy
Posts: 1861

Re: Samba De Amigo Ver. 2000 - New version

Post by fafadou »

yzb wrote: Thu Jan 30, 2025 9:36 am
fafadou wrote: Thu Jan 30, 2025 9:17 am @yzb is a king like @megavolt and @Swat, if he wants something, just do it ;)

If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?
I only study this game is not in-depth, you said these questions need to have a deep understanding of the game can be, sorry, I don't know :|
Not a big deal, thank you very much for your help :)

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dukeblooders
rebel
Posts: 21

Re: Samba De Amigo Ver. 2000 - New version

Post by dukeblooders »

ateam wrote: Wed Jan 29, 2025 1:40 pm Did you see this screenshot from my post (viewtopic.php?p=192538#p192538)? I'm guessing not. It shows how you can find these icons, including the exact settings to use in Crystal Tile 2.

I also provided a link to guidance on replacing the icon for my modified DP browser. However, the same 11 steps can be followed (more or less) for other VMU icons in the game executable: viewtopic.php?f=52&t=14611#p151960

The only real difference is that you can copy/paste the icons directly out of Crystal Tile 2 and into an image editor of your choice, then save 1ST_READ.BIN.
Ha.. much better. Thanks for your help ateam!

VMU.png
VMU.png (28.95 KiB) Viewed 3131 times

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dukeblooders
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Posts: 21

Re: Samba De Amigo Ver. 2000 - New version

Post by dukeblooders »

Last but not least.

- Love Love Keywords -


They're many and they're a real pain in the maracass cause it seems like they're totally random (or almost).
Plus, it's something like "Rugby Pine Mushroom" or "Golden Necklace Vegetable Juice" :?
1.png

Characters are in 4 pvr files (1 is alphabet, the others are japanese characters)
2.png

I found the location in the 1st_read file. I've tried to replace chars with 2 bytes chars, and it works, but clearly, I need more bytes per word.
Obviously, if I add bytes, I break everything...
3.png

Any idea how to handle this ?

yzb
Developer
Posts: 138
Dreamcast Games you play Online: pso

Re: Samba De Amigo Ver. 2000 - New version

Post by yzb »

dukeblooders wrote: Thu Jan 30, 2025 4:20 pm Last but not least.

- Love Love Keywords -


I found the location in the 1st_read file. I've tried to replace chars with 2 bytes chars, and it works, but clearly, I need more bytes per word.
Obviously, if I add bytes, I break everything...


Any idea how to handle this ?




This is actually very simple, look at the picture, after understanding these, you can change the address to other places
3.png



In addition, at the beginning of the 1st file address: 0x2A6708, there is space 0x1800 which is a system font graphics, if you can be sure that the game is not using it, then you can also use this space to store your text
4.png

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