Hello!
I've been researching patching GDIs so they can display anamorphic widescreen. It appears there's a few ways to do it. The most simple being codebreaker. However, I find that not all games have widescreen patch codes in the codebreaker cheat list and you'd need to enter the code every time you boot the game. I'm looking for a permanent solution.
The other opetion is to manually patch the GDI using a hex editor using codes from a list such as this below. I've attemped this a few times with no sucess.
http://retro-magic.de/Dreamcast_Hex_Patches_en
I'm actually surprised there arent pre patched GDI files floating around online. Does anyone know how to correctly widescreen patch a GDI? Or, if there's pre patched GDIs floating around online? The two games that I'm most interested in patching are Outtrigger and Quake III arena.
Thanks!
GDI Widescreen patches.....Looking for advice.
Forum rules
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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- shadow
- Posts: 9
Re: GDI Widescreen patches.....Looking for advice.
Checkout this thread where you'll find probably all possible widescreen patched GDIs -> viewtopic.php?t=14282
Codebreaker codes aren't compatible on game binary level. So each game require dedicated GDI patch, also not each game can be patched with success, in general it's difficult thing to do.
Codebreaker codes aren't compatible on game binary level. So each game require dedicated GDI patch, also not each game can be patched with success, in general it's difficult thing to do.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: GDI Widescreen patches.....Looking for advice.
Open the track03.bin with the hex editor and do a search replace.
It should work.
It should work.
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- undertow
- Posts: 27
Re: GDI Widescreen patches.....Looking for advice.
That may not always work. CodeBreaker codes modify values in memory, which may be calculated dynamically, and the data in the binary may be reused in other places where you don't want it to be modified. The address in memory does not always translate to the address in the file. It really depends on the game and the patch itself.
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: GDI Widescreen patches.....Looking for advice.
You are right, sometimes only codebreaker is working.PkR wrote: ↑Sun Feb 02, 2025 7:12 pm That may not always work. CodeBreaker codes modify values in memory, which may be calculated dynamically, and the data in the binary may be reused in other places where you don't want it to be modified. The address in memory does not always translate to the address in the file. It really depends on the game and the patch itself.
- pizzahotline
- rebel
- Posts: 22
Re: GDI Widescreen patches.....Looking for advice.
That's very interesting. I was hoping it would be a little simpler but it never is
he he.
I'll do some experiments with the track03 file and post in here if I get any success.
Thanks!

I'll do some experiments with the track03 file and post in here if I get any success.
Thanks!
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