GDEMU 5.20.5 Clone Bug

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ferrycorsten
lithium
Posts: 35
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GDEMU 5.20.5 Clone Bug

Post by ferrycorsten »

Hello, I've tested the GDEMU 5.20.5 clone with Skies of Arcadia and it freezes in the intro where the grey creature pops up, in exactly the same place 5.15B does. I thought 5.20.5 was supposed to fix it? So maybe it is just a fake stamp and it's really just 5.15B?
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redjeff76
letterbomb
Posts: 153

Re: GDEMU 5.20.5 Clone Bug

Post by redjeff76 »

this does not happen on my 5.20.5

ferrycorsten
lithium
Posts: 35
Dreamcast Games you play Online: none

Re: GDEMU 5.20.5 Clone Bug

Post by ferrycorsten »

redjeff76 wrote: Sun Mar 30, 2025 8:35 am this does not happen on my 5.20.5
mention if yours is a clone or not
Last edited by ferrycorsten on Sun Mar 30, 2025 5:20 pm, edited 2 times in total.

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ateam
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Posts: 816

Re: GDEMU 5.20.5 Clone Bug

Post by ateam »

It's likely not your problem, but you don't have the "read_limit" parameter defined in your GDEMU.ini file, do you? If so, either remove it, or set it to "read_limit = -1".
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ferrycorsten
lithium
Posts: 35
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Re: GDEMU 5.20.5 Clone Bug

Post by ferrycorsten »

ateam wrote: Sun Mar 30, 2025 11:42 am It's likely not your problem, but you don't have the "read_limit" parameter defined in your GDEMU.ini file, do you? If so, either remove it, or set it to "read_limit = -1".
thanks, in my ini it has:
read_limit = 0

i'll try what you said

yes that worked, no freezing now, thank you!
do you know any other tests i could do which have been fixed since 5.15B?
thanks again

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ateam
Metallic
Posts: 816

Re: GDEMU 5.20.5 Clone Bug

Post by ateam »

ferrycorsten wrote: Sun Mar 30, 2025 3:59 pm thanks, in my ini it has:
read_limit = 0

i'll try what you said

yes that worked, no freezing now, thank you!
do you know any other tests i could do which have been fixed since 5.15B?
thanks again
Wow, I'm so glad! Please see an explanation of all INI configuration parameters here: https://gdemu.wordpress.com/operation/gdemu-operation/

For a clone GDEMU, I suggest the following configuration:

Code: Select all

open_time = 1000
detect_time = 1000
reset_goto = 1
image_tests = 0
high_speed = 0
Regarding other fixes for v5.20.x, there's the "Resident Evil: Code Veronica" item bug, but that takes a bit of playing in order to test. There's also a patched version of the game now that mitigates the bug for pre-v5.20.x GDEMU firmware.

Otherwise, both "Nakoruru: The Gift She Gave Me" and "Sakura Wars: Columns 2" exhibit mild texture flickering issues on pre-v5.20.x firmware, both of which were fixed after I spoke with Deunan (GDEMU creator) about it. The easiest of the two to test is "Nakoruru". Start a new game, progress through maybe the first 5 minutes. When character textures change on screen (i.e., current person you're speaking to), if you never notice any type of weird flicker, you're good!

For "Sakura", you have to play one of the non-story modes (like "Shonen Red"), beat or lose a level, then watch as the character texture scrolls in from the side of the screen along with a win/lose message. Before v5.20.x, this texture would stutter a bit as it slid on screen.
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ferrycorsten
lithium
Posts: 35
Dreamcast Games you play Online: none

Re: GDEMU 5.20.5 Clone Bug

Post by ferrycorsten »

ateam wrote: Sun Mar 30, 2025 4:58 pm For a clone GDEMU, I suggest the following configuration:
open_time = 1000
detect_time = 1000
reset_goto = 1
image_tests = 0
high_speed = 0
THANKS a lot for your help, would you recommend these settings for both 5.20.5 & 5.15B clones?

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ateam
Metallic
Posts: 816

Re: GDEMU 5.20.5 Clone Bug

Post by ateam »

ferrycorsten wrote: Mon Mar 31, 2025 10:12 am THANKS a lot for your help, would you recommend these settings for both 5.20.5 & 5.15B clones?
I don't believe the image_tests parameter does anything before FW v5.20.0.

Regarding the open_time and detect_time parameters, it seems that different clones behave differently, and oftentimes these values need tweaking depending on the model. See these two posts for some other input on the subject.

viewtopic.php?t=12286#p132962
viewtopic.php?f=42&t=12286&start=10#p148864

The easiest way to test how these parameters are affecting the disc-swap button on the GDEMU is by using D2. Load up disc 1, then select "Opening Movie" from the title screen. It'll ask you to insert disc 3. Assuming all four discs are sequentially placed on your SD card, you simply press the GDEMU's button twice (pausing three or four seconds in between each press) to cycle up to disc 3. If successful, the movie will play.
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megavolt85
Developer
Posts: 2155

Re: GDEMU 5.20.5 Clone Bug

Post by megavolt85 »

ateam wrote: Mon Mar 31, 2025 4:32 pm I don't believe the image_tests parameter does anything before FW v5.20.0.
yep, before FW v5.20.0, image_tests = 0 is default value

ferrycorsten
lithium
Posts: 35
Dreamcast Games you play Online: none

Re: GDEMU 5.20.5 Clone Bug

Post by ferrycorsten »

ateam wrote: Mon Mar 31, 2025 4:32 pm I don't believe the image_tests parameter does anything before FW v5.20.0.
Regarding the open_time and detect_time parameters, it seems that different clones behave differently, and oftentimes these values need tweaking depending on the model. See these two posts for some other input on the subject.
yes well the default settings worked perfect for loading games on 5.15B but most games wouldn't boot with these settings on 5.20.5, I had to change settings and add lines to the ini for games to even boot, it would just fall to the bios menu

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