Sonic adventure or sonic adventure 2 mods hacks

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Lew3030
lithium
Posts: 41

Re: Sonic adventure or sonic adventure 2 mods hacks

Post by Lew3030 »

I thought this was pretty interesting

Autodemo] ARCHIVED - Autodemo Research Mods
- A Mod for Sonic Adventure

“For up to date Autodemo mods please use the x-hax github DC Mods repo! To report issues for Autodemo mods please make an issue report on the DC Mods github.


Overview:

A collection of patches I have put together for the Sonic Adventure Autodemo, for use with PkR's SA DC patcher which now supports the Autodemo. These will NOT work on the PC or Gamecube versions of the game, these are only for the Dreamcast Autodemo prototype!

Included in this pack are patches for:
Skip Movies,
No Movies,
Instant Level Select,
Title Input (WIP),
Level Select Icons,
TGS Title BG,
No Title Timeout,
Retail Title Timeout Length,
No Level Idle Timeout,
Don't Kick from Hub Stages (WIP),
Debug Restores,
Unblock 'At Dawn' Entrance.


Requirements:

To patch the Autodemo, download PkR's SA1 patcher .exe from the release folder here and be sure to read it's readme for usage: https://gitlab.com/PiKeyAr/sa1-dc-hd
A gdi of the Sonic Adventure Autodemo.
Flycast or Demul.


Notes:

Skip Movies:
You can press start to skip the Sonic Team logo and Sonic Adventure intro videos! It behaves like in final, skipping the Sonic Team logo will skip straight to title. For hardware testing this is currently broken, and it is recommended to use the 'No Movies' patch there.

Title Input:
You can press start on the title screen to go to the character select screen, or you can press X+Y to go to the level select menu.

- The Title Input patch does not play the press start sound and does not cut the title BGM while loading character select.

Level Select Icons:
Restores the missing level select character icons with recreations using the official character art that look like the life icons but larger.

TGS Title BG:
Modifies the reference to DEMO_TITLE.PRS to now reference TITLE.PRS instead, so the title says press start and has the TGS '98 identification.

Don't Kick from Hub Stages:
Prevents the check for cutscene data from kicking you from levels that have no cutscene data. This will also prevent levels with cutscenes from kicking you from the level when done, but currently those have a screen fade that does not get removed.

Debug Restores:
This replaces the old SetEdit Restore patch, both SetEdit and CamEdit are able to be used now. If you try to use the old SetEdit Restore patch alongside this it will break!
You do not need to use the 'No level idle timeout' patch when this is active. The controls are documented in SetEditControls.txt and CamEditControls.txt in this mod's folder.

Now that the camera doesn't get stuck sometimes, you can also enter and exit SetEdit to go into free movement mode as Sonic.

I have also patched to restore two of the Camera Level categories in CamEdit, Event Camera and Debug Camera are now able to be used.

Unblock 'At Dawn' Entrance:
Modifies the set file for Speed Highway act 2 to unblock the corridor leading into act 3.

Credits:

These patches were written by Woofmute.
Thank you to PkR for making the patcher and SpeepsHighway for camera assistance and locating part of the CamEdit code!”



Nobletaran
Anarki
Posts: 88
Dreamcast Games you play Online: Phantady star

Re: Sonic adventure or sonic adventure 2 mods hacks

Post by Nobletaran »

Thanks for this any links to a prepatcghed version aby sonic 2 mod or tweaks

User avatar
Lew3030
lithium
Posts: 41

Re: Sonic adventure or sonic adventure 2 mods hacks

Post by Lew3030 »

Here is a link to the tosec collection where you can find sonic adventure autodemo , but, to play it you need to use the mod patch.

Sonic Adventure Promotion Disk v1.000 (1998) Download

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