Some basic DreamShell, RetroDream and Bleemcast questions

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al73r
rebel
Posts: 22

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Post by al73r »

utilized the files from megavolt and with a bit of hacking we got it to work with castlevania sotn. (glitchy but i did get to play)

I did not create this hack/process i'm just sharing - credit goes to megavolt85 from dreamcasttalk

From any archive do the following (rc helicopter base) https://mega.nz/fc30bc70-3dc8-4588-b8fe-f9d72eadd478
  • From a currently working psx/bleem (xena for example) - > copy disc.gdi, track01.bin, track02.raw, track03.bin to new folder

    Unpack psx game from archive should = .bin and .cue file

    copy gametitle .bin file to folder with gdi, bin, raw files and rename to track04.bin

    Cover art will be wrong at first - working on a fix as it requires programming to fix cover art at this time
Tested this with Xena, rchelicopter, and CSOT

User avatar
fafadou
Leonard Nimoy
Posts: 1855

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Post by fafadou »

You mean we can run others psx game with bleem! on dreamshell ?

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megavolt85
Developer
Posts: 2159

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Post by megavolt85 »

yes, but so far there is no way to change the cover and there is no CDDA support

al73r
rebel
Posts: 22

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Post by al73r »

MastaG posted this on a Genesis emulation page (gens4all). I think the majority of releases (not bleem in the previous post) require this to be done if they originally were released as CDI. Goals are to have retrodream/dreamshell boot all emulators off the SSD/HD. Full cover art for GDI dumps with script that converts them for you (already posted here). I know Ian did some of this work and released a xmas cdi however it currently does not work for HD launching

Emulators:
- NeoGeo4all
- Mame4all
- sega master system (completed)
- nintendo (completed) (note: incomplete rom set)
- genesis (completed)
- supernintendo (partially completed) (incomplete rom set)

GDI dumps:
- All GDI with cover art + video (completed)
-----------------------------------------------------------------------------------------------------------------------
I do need the linux tools in order to test. If anyone has this easily available that would be greatly appreciated otherwise I will begin the great hunt for the linux variants as windows tools don't seem to be working very well.

EXAMPLE to run on cdi dumps to fix the sd -> ssd/hd launching:

For compatibility with IDE (HDD/CF) you'll need to:
- Unscramble the boot binary (usually 1ST_READ.BIN)
- Hex patch the boot binary and replace: E4745FA0 with: EC745FA0
In Linux I usually just do: sed -i 's/\xE4\x74\x5F\xA0/\xEC\x74\x5F\xA0/g' 1ST_READ.BIN
- Make sure to append the bootloader (IP.BIN) when building with mkisofs and use LBA 0
mkisofs -C 0,0 -V Gens4All -G IP.BIN -rock -l -o gens4all.iso gens4all_directory

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