People noticed that the music was more shallow because one of the melody channels (#3) wasn't playing at all. With the 1 byte code change, music comes out more energetic since you can hear the "background" instrument playing now.
That was something I noticed lacking from the Switch, but I still prefer the "cleaner" raw soundtrack from the hardware. I feel like the Switch soundtrack is "EQ-enhanced" somehow.
GG ALESTE 3 for Sega Dreamcast Port
- ateam
- Metallic
- Posts: 824
Re: GG ALESTE 3 for Sega Dreamcast Port
Gotcha.
However, I'm confused then about the instruction to write those FE bytes. You said:
So is it a one-byte change (3A to offset 0xC66A), or is it all of those?Put 0xFE back to these locations:
- C79A, C8A1, C8B0, C942, CA6E, CAD2, CB65, CB74, CC06
(matches noise channel, which uses correct untouched code)
Also, do you have a source/original post for this? I'd love to read more

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• DreamcastForever.com
• GitHub
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• YouTube
• Discord: derek.ateam
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