BH/RECV/C CBNJ's Mods
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- Arabian Night
- Posts: 334
Re: BH/RECV/C CBNJ's Mods
All done! close the hex editor, close the cmd window, and use afslink to build system.afs, next use the created system.afs to rebuild your GDR disc image and test out the newly imported model.
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- photon blast
- Posts: 107
Re: BH/RECV/C CBNJ's Mods
So, with this, someone could, for example,translate, i don´t know´, Ada´s RE 4 model to DC CV?
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- Arabian Night
- Posts: 334
Re: BH/RECV/C CBNJ's Mods
Yesxaeroxcore wrote: ↑Wed Jul 02, 2025 12:42 am
So, with this, someone could, for example,translate, i don´t know´, Ada´s RE 4 model to DC CV?

You can port Ada's model (the one using pants, scince the one whit red dress uses enveloped weigthed verts) from re4 to cv, just export Ada's model in .3ds format, import the model into Max2.5, merge the PL00Single.max into the scene, set up your model over claire body, chop it in parts accord to Claire's body pieces layout, adjust the pivots of your segmented Ada's body, aligning them whit the pivots of Claire's body parts, reset the xform of all your body pieces, finally add the textures and export as object.nsc, follow the process described In this little tuto and inject the model into the PL00.ald game file.
Note:
Ada's body it's higher poly model than cv, if you do actually plan to import Ada's model into game, I'll provide you a PL00.ald file whit enough space to fit the model.
[Right now I am making a REremake Jill swat model import to cv

The texture replacement for cv models it's just a one click process using a little app I configured for that.
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