It seems to be punching far above its weight. Its only a 100mhz gpu yet sails past the ps2 not in polygons but in resolution and textures. It seems to beat the gamecube and wii for textures much of the time not polygons.
I realise the powervr technology and tile based rendering means the gpu only actually renders what can be seen so all polygons are on screen to see unlike other gpus which render a lot of polygons which are in the background and not seen. What percentage of polygons are wasted on other gpus, 10%, 20%? So for example if the Dreamcast produces 3 million polygons per second, how many polygons does the gamecube have to produce to do the same image, 3.5 million, 4 million, 5 million?
Tile based rendering is also meant to give more consistant frame rates because when a large object obscures the background, the background isn't rendered so you have more consistant speed.
Does this account for why the dreamcast is so competitive or is it the fact it has 8meg of video memory and hardware texture compression. I mean the ps2 only has 4meg of video memory and no texture compression and the gamecube/wii only has 3meg of video memory, 2meg for the frame buffer and 1meg for textures which doesn't seem a lot considering the sega saturn had 1/2meg for textures.
In my experience the dreamcast doesn't compete with the xbox much. I've seen xbox stuff that clearly the dreamcast couldn't attempt. However I've seen games on both dreamcast and ps2 where the dreamcast easily wins visually. Even the wii seems to have some sort of texture memory problem as many games have limited textures or at least simple and repeated textures. Don't get me wrong I've seen wii games with visuals the dreamcast couldn't do but I've also seen wii games that not only look worse than the best dreamcast games but also merely average dreamcast games.
Dreamcast

Wii

Just curious on people's opinions on dreamcast graphics or have I got it horribly wrong.