Day of Defeat?
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
- Anthony817
- Shark Patrol
- Posts: 4036
- Location: Fort Worth, Texas
Re: Day of Defeat?
You know, its funny you posted this. My friends and I were talking about them porting DOD and making a singleplayer botfest game like Counter-Strike DC is. Dreammatrix already ported most the assets to DC from PC for me.
He was going to port the Half-Life PC mod, Operations1942, and the only problem was that the maps textures needed to be seperated from the .bsp's and he needed the .map and wad files from the developers in order to port the full mod. Think of it like the SDK for the mod would be needed in order to port everything over to DC .PVR texture format.
[youtube]http://www.youtube.com/watch?v=3yhXTfQa92U[/youtube]
Don't worry, many many tools and things exsist for a project like this to work, but we would need a custom map set made from scratch, and then convert it over to pvr format and make a cdi of the files on DC ant test it out.
Operations 1942 uses Day of Defeat characters, assets, weapons and sounds. Dreammatrix already did a prelimanary port of the files, so all you or somebody else need to do were make some good maps for us.
We can get a great WW2 FPS on dreamcast like COD or MOH, but we just gotta make it from scratch in the Half-Life engine.
If you want to see what Dreammatrix already ported over for me, download this ISO on this thread.
http://www.dcfan.net.ru/forum/f109/oper ... 2-dc-3603/
Don't be too dissappointed though, only the single training tutorial map works now, and I could never figure how to advance to the next room. Maybe you will have better luck with it.
Here is the Moddb page of the original PC mod for Half-Life.
http://www.moddb.com/mods/operations-1942
Who knows, maybe we can get a good mapper and story writter to think of a good adventure for us?
He was going to port the Half-Life PC mod, Operations1942, and the only problem was that the maps textures needed to be seperated from the .bsp's and he needed the .map and wad files from the developers in order to port the full mod. Think of it like the SDK for the mod would be needed in order to port everything over to DC .PVR texture format.
[youtube]http://www.youtube.com/watch?v=3yhXTfQa92U[/youtube]
Don't worry, many many tools and things exsist for a project like this to work, but we would need a custom map set made from scratch, and then convert it over to pvr format and make a cdi of the files on DC ant test it out.
Operations 1942 uses Day of Defeat characters, assets, weapons and sounds. Dreammatrix already did a prelimanary port of the files, so all you or somebody else need to do were make some good maps for us.
We can get a great WW2 FPS on dreamcast like COD or MOH, but we just gotta make it from scratch in the Half-Life engine.
If you want to see what Dreammatrix already ported over for me, download this ISO on this thread.
http://www.dcfan.net.ru/forum/f109/oper ... 2-dc-3603/
Don't be too dissappointed though, only the single training tutorial map works now, and I could never figure how to advance to the next room. Maybe you will have better luck with it.
Here is the Moddb page of the original PC mod for Half-Life.
http://www.moddb.com/mods/operations-1942
Who knows, maybe we can get a good mapper and story writter to think of a good adventure for us?

- spinksy
- Roadster
- Posts: 360
- Dreamcast Games you play Online: PSO v2, Gundam
- Location: UK
Re: Day of Defeat?
I'm always for more fps'ers on Dreamcast! 

Dreamcast, it's still thinking.
PSO v2 HuCAST lvl.46
name: Predator
PSO v2 HuCAST lvl.46
name: Predator
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