Shenmue 1 and 2 Mods

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Impulse
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Re: Shenmue 1 and 2 Mods

Post by Impulse »

Sorry, I am unfamiliar with this. If I find any info I will let you know. Good luck with what you are trying to do. Sounds very cool.
-Impulse

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Impulse
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Re: Shenmue 1 and 2 Mods

Post by Impulse »

Wow ha ha the gender crossing ones are hilarious. Good job man, these are really cool.

A couple of the other ones im not sure whats different because I don't remember some parts of the game. Such as the 2nd video posted.
-Impulse

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Barrys_Bapz
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Re: Shenmue 1 and 2 Mods

Post by Barrys_Bapz »

:D
Image
THIS IS HOW IT ALWAYS ENDS

K_I_R_E_E_K

Re: Shenmue 1 and 2 Mods

Post by K_I_R_E_E_K »

=O

Awsome smith

cloofoofoo
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Re: Shenmue 1 and 2 Mods

Post by cloofoofoo »

smith wrote:I have been able to swap lan di with ryo almost at all references to ryo's textures.

only problem is i need to figure out howto swap the face of lan di with ryo's face.

if any1 can figure out howto unhide the files in the what's shenmue belokk release, i could use the beta models and other textures from what's shenmue and swap with Shenmue 1 textures/models.

i know lan di, and ryo have a beta model and Yukawa-san, and coca-cola labels are also in what's shenmue. It would be nice to add them to Shenmue 1.
I have the same problem as you when I swaped ryos high poly model(from the shenmue passport).Ryos regular head pops up during conversation and it reverts back to the low poly model(the whole body) when not in the Hazuki house or dojo.

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Image

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Dr. Pariolo
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Re: Shenmue 1 and 2 Mods

Post by Dr. Pariolo »

wow! thats quite a difference! i wish all textures looked that good.

cloofoofoo
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Re: Shenmue 1 and 2 Mods

Post by cloofoofoo »

Dr. Pariolo wrote:wow! thats quite a difference! i wish all textures looked that good.
Its not a texture difference.The whole model is different.I suspect He might be around 5,000-10,000 triangles in polygon count as oppose to the regular model who is no more than 2,000 triangles.Then the texture difference is major,for example the jacket texture for the regular model is 128x128 pixels while the high poly model 512x512.

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Bob Dobbs
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Re: Shenmue 1 and 2 Mods

Post by Bob Dobbs »

It seems this is not something that likes to "be fixed". I did an experiment on changing pixels with various programs to work in other programs. What I found is that it is very dependent on the software that is actually presenting or "reproducing" the image textures to be seen by the end user. I am not saying this is impossible, what I am saying is this "altering" of the image is always a problem to do and maintain a usable format.
Regards,
Bob Dobbs

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