haxfactory wrote:I am actually collecting footage to do a video on this at the moment so I think I will drop in some of my findings.
Sonic Adventure 2 had some huge textures. Even when played on an emulator at 1080p the textures still looked sharp. There are many dynamic light sources and the characters are self-shadowing. It is admirable how the GUN truck kicked around so many objects. The Dreamcast definitely did not struggle with physics.
Jet Grind Radio was surprisingly intricate when you looked closely. Just about every object was capable of being interacted with, even if the only interaction was knocking it over. Lots of people and objects onscreen at once. Very stylized (looks a lot like Katamari Damacy actually). Great use of cel-shading. The thing that surprised me the most was how well motion captured it was. Smilebit even had it motion captured by professonal in-line skaters. The motion still looked fluid unlike some motion captured work which ends up looking rigid and fake.
DoA2 actually used some real-time reflections and the cloth physics were amazing. I compared the cloth physics in DoA2 to the cloth physics in DoA4 and not much has changed. The character models were also very high poly. The thing I disliked the most was how many of the girls had flat shaded costumes. If the guys can afford textures the girls can too (unless they wasted the girls resources on jiggle physics).
Soul Calibur had some awesome particle effects and each map did something different On the cold mountain map (don't remember the name) you can actually see the
character's breath.
I am throwing this out there because I am sure most people haven't played it. Kidou Senshi Gundam Renpou tai Zeon DX was miles ahead of the later Playstation 2 port in visuals. Better UI, better textures, the suits actually break into pieces when they explode. It was just an overall better experience...though the versus mode sadly wasn't created yet.
EDIT: It is worth mentioning I haven't looked at either Shenmue for the sake of this video yet. Considering their length they will be a bit harder to look at than many other games.
gundam renpou vs zeon already had a co-op in the arcade version i believe.I havent checked it out recently but I think it had an online co-op mode on the dreamcast( its one of those options on the main menu if I remember right), just like spawn in demons hand Japanese version was online I think.It was just one of those things u couldn't access from outside of japan.So even in that respect I guess it was better than the ps2 versions, I mean online modes in 2000/2001? , wow.
Also what do you mean flat shaded costumes?None of the characters were flat shaded last time I checked(and I unlocked every costume.)
Edit: for the gundam dx game, segagaga domain :
The box states that this game is a one player and in away it is but it does have an online option (Japan only) to battle it out with other Gundam fans across the country