If! Precisely the overall design of the sets and characters were done in 3D.dark wrote:Wow the sprites/artwork looks pretty good. Are these 3D models that you posed and then made sprites of?
dreamcast-news wrote:Thanks Captain, newsed for french user : http://dreamcast-news.blogspot.fr/2012/ ... e-101.html
Maturion wrote:That's so amazing, fuck yeah!
I also news'ed it over at SEGA-DC.DE: http://www.sega-dc.de/news/2012/09/dolm ... ion-1-0-1/
Dark Hayabusa wrote:Good! Let me introduce myself, I'm Dark Hayabusa and a few years ago a friend left me at my house OpenBOR and started to develop my game Beat 'em Up (Angel-0) and it was an interesting idea but a lot of work so that some of the who helped me at the time got bored and therefore I was alone with his development which was way too slow but good.
the point is that over time the upgrade OpenBOR ran out about optimization for better support video mode and resolution so I ran out to continue the project as I run out of resources that is then executed about 50 fps a minimum due to the level of resources in terms of effects of light, reflection and number of entities. So I was thinking seriously about sum it all and take it to a fighting game 1-1 to get the work accomplished and not lose it.
The subject is presented with this opportunity Dolmexica engine but not to start! I downloaded the files but not to do with them only see a DOS screen that closes in seconds, if you need help to develop my game
Thanks in advance for any information about it. And by the way I leave a link to a video of my game if somewhat old: http://www.youtube.com/watch?v=WQuzw0MufjM
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thank you! For the quick reply, I'll give some time this weekend to try to see themCaptain Dreamcast wrote:This looks amazing, the sprites, the stages, the effects and all the little details, it looks like you put a lot of work into it. The best part of it is how it all blends together. Great work!
However, before you get started with remodeling everything to accommodate it to this engine, I must warn you that if your mod has reached OpenBOR's limits, it is probably already far beyond anything the D-Engine can handle. Looking at the video and the screenshots, I can already tell you some things that do not work:
The characters and stages look like they should fit. As long as the characters are smaller than 256x256 pixels, that is not a problem. Although the fact that they would need a 255-color palette would probably not look that good on these rotoscoped sprites...
- Trains running in the background.
- Powerups, like some sort of power form that lasts only a few seconds. (If that is what the MODE below the health bar means!)
- Cool action lines in the background.
- The Combo Counter (Good combos are relatively hard to implement, too).
- Lighting effects, including reflection.
About your question regarding the tools: They have to be used from a command prompt. If you're under Windows, go to Start->Programs->Accessories->Command Prompt, which will open a black DOS-esque window. Now you have to use the chdir command to go the folder the Dolmexica tools are located in. If they were in the folder "C:\DOLMEXICA\TOOLS", you would have to use:
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Then you can open the tools by typing the executable name in the command prompt. You also have to take care of the options this particular tool uses, those can be found at the respective guide, here. That way, you will also be able to see the output of the program in the command prompt.
Did that help?
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