Looney Tunes: Space Race possible bug

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TuxTheWise
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Looney Tunes: Space Race possible bug

Post by TuxTheWise »

I'm using the dumpcast verified image "Looney Tunes Space Race v1.000 (2000)(Infogrames)(NTSC)(US)(M3)[!]" in GDEMU.

During a race, if I press Start and select Restart, the music (CDDA) will stop and the game will keep running slower than usual. It happens every time.

Can someone with the physical US GD-ROM check if this happens too? I think it's a GDEMU bug, but I'd like to be sure before reporting.

Thanks.
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CD AGES
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Re: Looney Tunes: Space Race possible bug

Post by CD AGES »

I've performed such steps numerous times on GD Rom retail game while I played the game for 100% completion rate last year. Results never occured to my recollection.
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Bob Dobbs
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Re: Looney Tunes: Space Race possible bug

Post by Bob Dobbs »

We just played a four player game over the weekend for over two hours. Never a problem with the restart.
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TuxTheWise
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Re: Looney Tunes: Space Race possible bug

Post by TuxTheWise »

So it's a GDEMU bug :/

I'm going to verify my dump and report to Deunan. Thank you guys.
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TuxTheWise
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Re: Looney Tunes: Space Race possible bug

Post by TuxTheWise »

Curious, this error is happening only with one SD card I'm using (Sandisk 16gb Class 10).

Well, I'm going to report it anyway. Thanks.
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Aleron Ives
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Re: Looney Tunes: Space Race possible bug

Post by Aleron Ives »

If that's the only card with the problem, it might be a bad cell in the flash memory. Try making a second copy of the game on the same card without removing the copy that crashes. If it's a bad cell, letting the old copy occupy that cell should allow the second copy to reside on uncorrupted cells. If it still crashes, then it's probably a defective card.
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TuxTheWise
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Re: Looney Tunes: Space Race possible bug

Post by TuxTheWise »

Aleron, it's not. I tried erasing all images and tried only this one in the card, and the exact same behavior happened. It looks like a bug that happens with this specific card / card model.
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