I was poking around with this the past two days. And I successfully "ported" and compiled the Windows CE Desktop Environment Shell source code to Dreamcast
The code is Microsoft's original code and is unmodified with the exception of a few additional header files, I just had to add additional libraries and track down missing header files for it to build for Dreamcast
Only problem is, it seems it will take a little more work to get this to run on the Dreamcast. I don't really have the skill to take this further
You can download the source code here
https://github.com/FaucetDC/WincastCE
It's ready to compile "out of the box" as long as you follow the instructions
It'd be cool if someone more skilled than me gave this a go
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https://msdn.microsoft.com/en-us/library/aa452726.aspx
https://msdn.microsoft.com/en-us/library/aa453936.aspx
Windows CE Desktop "ported" to Dreamcast
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Windows CE Desktop "ported" to Dreamcast


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Re: Windows CE Desktop "ported" to Dreamcast
If anyone is talented at this sort of thing, I'd be willing to partially fund further development
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Re: Windows CE Desktop "ported" to Dreamcast
I'll build it and test. Could be fun to add for my internet explorer browser project
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Re: Windows CE Desktop "ported" to Dreamcast
Turns out it's just code from somewhere and while it is a "shell" it is in no way a "desktop"
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Re: Windows CE Desktop "ported" to Dreamcast
well as far as i understand the 'shell' is in fact the desktop enviroment, as lxde or gnome is to linux. it was sample code included in the Windows CE 2.11 Platform Builder (it may have been 2.12, i don't remember)


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Re: Windows CE Desktop "ported" to Dreamcast
Platform builder never included the source to "explorer" and instead suggested a custom ui or explorer replacement be built to satisfy the needs of the project.
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