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Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 12:49 pm
by Retro-45
Could we make more kart tracks for the raceing stages. Sort of how the old dlc worked, or different Characters model small changes? Or would this be more SA2 modding.

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 1:41 pm
by Roareye
Retro-45 wrote:Could we make more kart tracks for the raceing stages. Sort of how the old dlc worked, or different Characters model small changes? Or would this be more SA2 modding.
The problem with the old DLC is that it didn't make new levels, it simply locked off sections and added some disc-based assets to existing levels.
I believe there are two tracks in Twinkle Park in SA1, and chopping any sections off or adding items wouldn't do very much.

Modding the tracks into different shapes etc would be a much larger modding job, and might even be impossible without the source code.

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 9:46 pm
by Sonic1994DC
Retro-45 wrote:Could we make more kart tracks for the raceing stages. Sort of how the old dlc worked, or different Characters model small changes? Or would this be more SA2 modding.
Imagine Gamma in Twinkle Park racing all his brothers. That would be cool

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 9:59 pm
by Anthony817

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 10:06 pm
by WedgeStratos
Anthony817 wrote:
Something like that would require a game modification at the minimum, which is outside of the main topic here.

The DLCs clearly can add some kind of programming into the game for missions, including saving times or scores to re-upload to the website. Literally the first DLC for AT&T WorldNet did this. What's the chance we could do a sort of custom mission, say, "Find The Item Box?" You'd be given a photograph of where the item box is, located in a level, and the only hint you have is the level it belongs to, and of course, what the item box itself is, in a somewhat obscure location. The mission itself would be to find that as fast as possible, at which point, it would save the time to the VMU and you'd be able to upload that time file to the website.

We're of course operating on good faith, since we live in the era of Flycast with easy online connectivity, and easy hex-editing of VMI and VMS files, but there could be some fun to be had with this whole DLC thing now.

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Tue Feb 22, 2022 10:19 pm
by Sonic1994DC
WedgeStratos wrote:
Anthony817 wrote:[youtubenew]
Something like that would require a game modification at the minimum, which is outside of the main topic here.

The DLCs clearly can add some kind of programming into the game for missions, including saving times or scores to re-upload to the website. Literally the first DLC for AT&T WorldNet did this. What's the chance we could do a sort of custom mission, say, "Find The Item Box?" You'd be given a photograph of where the item box is, located in a level, and the only hint you have is the level it belongs to, and of course, what the item box itself is, in a somewhat obscure location. The mission itself would be to find that as fast as possible, at which point, it would save the time to the VMU and you'd be able to upload that time file to the website.

We're of course operating on good faith, since we live in the era of Flycast with easy online connectivity, and easy hex-editing of VMI and VMS files, but there could be some fun to be had with this whole DLC thing now.
Maybe collection Chao's as Sonic in Emerald Coast. Or Sonic in the maze part of Tinkle Park Amy goes through when being chased. Maybe the DLC can be called Sonic's Nightmare and you have to find Chao's in it. I myself think the game should of had more Chao exposer. Everyone loves Chaos :lol:

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Wed Feb 23, 2022 10:07 am
by Londinium
bjankins1 wrote:Hey while we are on the subject of sonic adventure...is there an option to turn voice acting off? Or a way to turn it down without getting rid of the music? Silly question...but tails voice is just annoying
>Mute the TV
>Put on a pair of headphones
>Search the music up on YouTube while you're playing

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Fri Feb 25, 2022 8:04 am
by Roareye
Anthony817 wrote:
If you could do that with Sonic Adventure, that would be AMAZING. However I reckon, if possible, it would be a new disc image with more content. VMS/VMI files are so small I doubt they could hold that much data.

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Fri Feb 25, 2022 12:11 pm
by Anthony817
Well good thing is that it shows the engine is at least modable in this current day and age with the tools that are available. So perhaps the DX content could be modded in somehow. I really hoped so as I loved playing the local multiplayer minigames with my brother back on the GameCube.

Re: SA Custom DLC Idea's (What Would You Like To See)

Posted: Fri Feb 25, 2022 1:29 pm
by Roareye
Anthony817 wrote:Well good thing is that it shows the engine is at least modable in this current day and age with the tools that are available. So perhaps the DX content could be modded in somehow. I really hoped so as I loved playing the local multiplayer minigames with my brother back on the GameCube.
But that's the Sonic Adventure DX engine, not the original. I'm not sure how compatible they really are with one another.