SA Custom DLC Idea's (What Would You Like To See)

General Dreamcast discussion applies here. Before posting here please check the other forums in the Dreamcast section to see if your topic would fit better in those categories.
Forum rules
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
User avatar
Sonic1994DC
Vagabond
Posts: 771
Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
Location: Gainesville, Florida
Contact:

SA Custom DLC Idea's (What Would You Like To See)

Post by Sonic1994DC »

With the first custom DLC for SA and how Sonic now was able to be in the past mystic ruins. It makes me wonder what other characters could be in stages they were never in or if there could even be new events maybe like Sonic's birthday or even a event to celebrate a new Sonic game. And I was thinking if stuff could even be added to the game like unused content. What are some idea's you have?

User avatar
Anthony817
Shark Patrol
Posts: 4036
Location: Fort Worth, Texas

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Anthony817 »

Not sure about that, but I always wanted the extra stuff that SA2 DX had on the GameCube. Wonder how hard it would be to port over the couch multiplayer stuff? It had a really cool racing minigame from what I remember. I got it on PC and there were some mods to add stuff like Sonic model from DC and other things. So makes me wonder how modable the DC version is.
Image

User avatar
Sonic1994DC
Vagabond
Posts: 771
Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
Location: Gainesville, Florida
Contact:

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Sonic1994DC »

Anthony817 wrote:Not sure about that, but I always wanted the extra stuff that SA2 DX had on the GameCube. Wonder how hard it would be to port over the couch multiplayer stuff? It had a really cool racing minigame from what I remember. I got it on PC and there were some mods to add stuff like Sonic model from DC and other things. So makes me wonder how modable the DC version is.
If they could make Sonic playable in a stage he was never in I'm sure they could make another character playable in a stage they weren't in

MastaG
MegaDeath
Posts: 222

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by MastaG »

I've asked on some major Sonic mod channels on YouTube. But they basically said that Sonic Adventure 1 and 2 run extremely tight on memory on the Dreamcast.
Making it really hard to add something completely new.

User avatar
Sonic1994DC
Vagabond
Posts: 771
Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
Location: Gainesville, Florida
Contact:

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Sonic1994DC »

MastaG wrote:I've asked on some major Sonic mod channels on YouTube. But they basically said that Sonic Adventure 1 and 2 run extremely tight on memory on the Dreamcast.
Making it really hard to add something completely new.
That is true

User avatar
Roareye
Rank 9
Posts: 929
Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
Location: England
Contact:

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Roareye »

Well if we're talking about adding characters to levels they're not usually in;

SONIC
- Hot Shelter (Only level he's not in)

TAILS
- Emerald Coast
- Casinopolis (Casino section)
- Twinkle Park
- Speed Highway (At Dawn section)
- Red Mountain
- Lost World
- Final Egg
- Hot Shelter

KNUCKLES
- Emerald Coast
- Windy Valley
- Casinopolis (Sewer section)
- Ice Cap
- Twinkle Park
- Speed Highway (Highway section)
- Red Mountain (Red Hot Skull section)
- Sky Deck (Undercarriage & Overground sections)
- Lost World (Waterways section)
- Final Egg
- Hot Shelter
- Sand Hill

AMY
- Emerald Coast
- Windy Valley
- Casinopolis
- Ice Cap
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Sand Hill

BIG
- Emerald Coast (Act 1, Act 2)
- Windy Valley
- Casinopolis
- Ice Cap (Snowy Mountain & Snowboard sections)
- Twinkle Park (Platforming sections)
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Final Egg
- Hot Shelter (Platforming sections)
- Sand Hill

E-102 "y"
- Emerald Coast (Post-loop onwards)
- Windy Valley (Act 2, Act 3)
- Casinopolis
- Ice Cap
- Twinkle Park
- Speed Highway
- Red Mountain (Mt Red section)
- Sky Deck
- Lost World
- Final Egg (Act 1, Act 2)
- Hot Shelter (Bad Taste Aquarium section)
- Sand Hill


Out of all of these, I reckon the most plausible would be;
SONIC in Hot Shelter
TAILS in all his mentioned levels
KNUCKLES in Emerald Coast, Windy Valley, Speed Highway (Highway), Red Mountain, Sand Hill
AMY in Emerald Coast, Windy Valley, Speed Highway (At Dawn), Lost World, Sand Hill
BIG in Lost World (lots of water)
E-102 "y" in Casinopolis, Sky Deck, Hot Shelter (Bad Taste Aquarium)

To my knowledge (though I'm no expert) the gameplay style of the characters wouldn't cause a significant problem in the levels mentioned in my plausible list. Others such as Big in Speed Highway would cause significant issues as he wouldn't be able to build up the speed required for the Highway, and lacks the jumping ability to complete At Dawn.

Unique mission objectives around these unusual character/level combinations would be cool to see.

User avatar
Sonic1994DC
Vagabond
Posts: 771
Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
Location: Gainesville, Florida
Contact:

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Sonic1994DC »

Roareye wrote:Well if we're talking about adding characters to levels they're not usually in;

SONIC
- Hot Shelter (Only level he's not in)

TAILS
- Emerald Coast
- Casinopolis (Casino section)
- Twinkle Park
- Speed Highway (At Dawn section)
- Red Mountain
- Lost World
- Final Egg
- Hot Shelter

KNUCKLES
- Emerald Coast
- Windy Valley
- Casinopolis (Sewer section)
- Ice Cap
- Twinkle Park
- Speed Highway (Highway section)
- Red Mountain (Red Hot Skull section)
- Sky Deck (Undercarriage & Overground sections)
- Lost World (Waterways section)
- Final Egg
- Hot Shelter
- Sand Hill

AMY
- Emerald Coast
- Windy Valley
- Casinopolis
- Ice Cap
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Sand Hill

BIG
- Emerald Coast (Act 1, Act 2)
- Windy Valley
- Casinopolis
- Ice Cap (Snowy Mountain & Snowboard sections)
- Twinkle Park (Platforming sections)
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Final Egg
- Hot Shelter (Platforming sections)
- Sand Hill

E-102 "y"
- Emerald Coast (Post-loop onwards)
- Windy Valley (Act 2, Act 3)
- Casinopolis
- Ice Cap
- Twinkle Park
- Speed Highway
- Red Mountain (Mt Red section)
- Sky Deck
- Lost World
- Final Egg (Act 1, Act 2)
- Hot Shelter (Bad Taste Aquarium section)
- Sand Hill


Out of all of these, I reckon the most plausible would be;
SONIC in Hot Shelter
TAILS in all his mentioned levels
KNUCKLES in Emerald Coast, Windy Valley, Speed Highway (Highway), Red Mountain, Sand Hill
AMY in Emerald Coast, Windy Valley, Speed Highway (At Dawn), Lost World, Sand Hill
BIG in Lost World (lots of water)
E-102 "y" in Casinopolis, Sky Deck, Hot Shelter (Bad Taste Aquarium)

To my knowledge (though I'm no expert) the gameplay style of the characters wouldn't cause a significant problem in the levels mentioned in my plausible list. Others such as Big in Speed Highway would cause significant issues as he wouldn't be able to build up the speed required for the Highway, and lacks the jumping ability to complete At Dawn.

Unique mission objectives around these unusual character/level combinations would be cool to see.
Yeah or maybe collection something in a level like find the lost chaos or collect a certain amount of rings

User avatar
Londinium
dirty sailor
Posts: 183
Dreamcast Games you play Online: I'm up for anything

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Londinium »

Roareye wrote:Well if we're talking about adding characters to levels they're not usually in;

SONIC
- Hot Shelter (Only level he's not in)

TAILS
- Emerald Coast
- Casinopolis (Casino section)
- Twinkle Park
- Speed Highway (At Dawn section)
- Red Mountain
- Lost World
- Final Egg
- Hot Shelter

KNUCKLES
- Emerald Coast
- Windy Valley
- Casinopolis (Sewer section)
- Ice Cap
- Twinkle Park
- Speed Highway (Highway section)
- Red Mountain (Red Hot Skull section)
- Sky Deck (Undercarriage & Overground sections)
- Lost World (Waterways section)
- Final Egg
- Hot Shelter
- Sand Hill

AMY
- Emerald Coast
- Windy Valley
- Casinopolis
- Ice Cap
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Sand Hill

BIG
- Emerald Coast (Act 1, Act 2)
- Windy Valley
- Casinopolis
- Ice Cap (Snowy Mountain & Snowboard sections)
- Twinkle Park (Platforming sections)
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Final Egg
- Hot Shelter (Platforming sections)
- Sand Hill

E-102 "y"
- Emerald Coast (Post-loop onwards)
- Windy Valley (Act 2, Act 3)
- Casinopolis
- Ice Cap
- Twinkle Park
- Speed Highway
- Red Mountain (Mt Red section)
- Sky Deck
- Lost World
- Final Egg (Act 1, Act 2)
- Hot Shelter (Bad Taste Aquarium section)
- Sand Hill


Out of all of these, I reckon the most plausible would be;
SONIC in Hot Shelter
TAILS in all his mentioned levels
KNUCKLES in Emerald Coast, Windy Valley, Speed Highway (Highway), Red Mountain, Sand Hill
AMY in Emerald Coast, Windy Valley, Speed Highway (At Dawn), Lost World, Sand Hill
BIG in Lost World (lots of water)
E-102 "y" in Casinopolis, Sky Deck, Hot Shelter (Bad Taste Aquarium)

To my knowledge (though I'm no expert) the gameplay style of the characters wouldn't cause a significant problem in the levels mentioned in my plausible list. Others such as Big in Speed Highway would cause significant issues as he wouldn't be able to build up the speed required for the Highway, and lacks the jumping ability to complete At Dawn.

Unique mission objectives around these unusual character/level combinations would be cool to see.
Actually, I doubt Amy and Big could ever complete Lost World, the last litle section of requires use of the Light Speed Dash.

Gamma isn't viable in Casinopolis, since you need to go into the pinball sections for rings, and Gamma surprisingly can't roll into a ball, (unless he only goes through Tails' version, then it's possible)
ImageImageImageImageImageImageImageImageImage

bjankins1
drunken sailor
Posts: 168
Dreamcast Games you play Online: i dont have my internet hooked up yet

hopefully some day we can easily connect with ethernet

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by bjankins1 »

Hey while we are on the subject of sonic adventure...is there an option to turn voice acting off? Or a way to turn it down without getting rid of the music? Silly question...but tails voice is just annoying

User avatar
Roareye
Rank 9
Posts: 929
Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
Location: England
Contact:

Re: SA Custom DLC Idea's (What Would You Like To See)

Post by Roareye »

Londinium wrote: Actually, I doubt Amy and Big could ever complete Lost World, the last litle section of requires use of the Light Speed Dash.

Gamma isn't viable in Casinopolis, since you need to go into the pinball sections for rings, and Gamma surprisingly can't roll into a ball, (unless he only goes through Tails' version, then it's possible)
Hmmm. With Big in Lost World I was thinking that you could use one of the water sections for a fishing game. Considering every character has at least 5 levels (except Big with 4) and each level has at least 3 characters playable (except Lost World with 2) it seems natural to me that a fishing level would have been made here. With the water, the chillout vibe and Big going into the past and all.

With Amy, I'll admit I forgot about the Light Speed Dash section. Would likely cross her off of that level, for sure.

With Gamma in Casinopolis, I was also thinking of Tails' section alone, forgot to state it so that's on me.

  • Similar Topics
    Replies
    Views
    Last post