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Re: 3D engine for Dreamcast.
Posted: Mon May 16, 2011 7:24 am
by Anthony817
Hey, I tried adding you on MSN but it gives me a popup saying my version of windows is not legit lmao. Do you use other im programs? I have Yahoo and Xfire.
Also we can use the chat rooms here or at dcisozone if you would like?
Re: 3D engine for Dreamcast.
Posted: Wed May 18, 2011 10:20 am
by Neoblast
I already posted there about it...
Re: 3D engine for Dreamcast.
Posted: Sun May 22, 2011 9:06 pm
by Anthony817
Yeah we added to the thread that you started. Just trying to show some support.

Re: 3D engine for Dreamcast.
Posted: Thu Jun 02, 2011 1:01 pm
by Neoblast
keep showing support guys and we might see this done

Re: 3D engine for Dreamcast.
Posted: Sat Jun 04, 2011 3:40 am
by Anthony817
Done.
Re: 3D engine for Dreamcast.
Posted: Mon Jun 06, 2011 5:26 pm
by Captain Dreamcast
Re: 3D engine for Dreamcast.
Posted: Fri Jun 10, 2011 11:03 am
by Neoblast
Nice, keep it up, without spamming.... and they might get enough interest to finish it

Re: 3D engine for Dreamcast.
Posted: Fri Jun 10, 2011 12:06 pm
by Anthony817
Yeah, when I posted it at dcisozone a guy saw it and put it on his facebook Dreamcast site and folks came from all over the place! I told him thanks for spreading the word like that!
I already did my 2 posts, when it slows down I will post again.
Re: 3D engine for Dreamcast.
Posted: Mon Jun 13, 2011 9:19 pm
by r34per
that would be awsome if cubic vr got ported to dreacmast. im learning c++ and i would love to make a dreacmast game with it

Re: 3D engine for Dreamcast.
Posted: Thu Jun 16, 2011 2:18 pm
by cloofoofoo
Seems they took notice ?But it seems they are looking for a helping hand with the dc section.
Thank you everyone for the interest and support!
I have committed the first portions of the DC projects to the CubicVR GIT repository. At the present time it successfully builds along with Bullet 2.78 and one of the physics example projects but I have not had a chance to test if the result actually works yet
I will be doing some work on it in the near future and hopefully can get something stable out this summer for folks to tinker with. Anyone with DC dev experience is encouraged to help test and submit issues, ideas and patches via GitHub.
Cheers,
-CJ