Just a heads up -
as a New Years treat, we re-announced Hypertension into what we call "Hypertension HD" - our effort at cleaning up the assets and converting 2D sprites into full 3D models. Not only this, but the story of Hypertension will intersect into Scourge's, fueling my desire to have these two games published in the same package (rather than seperately). Of course, it will be only on Dreamcast.
As most of you know, the game was nearly 90% completed when we had to pull the plug on it a few years ago. In reviewing the code/levels and making revisions since then, and my experience in working on Scourge Tech, I decided to get the appropriate assets remade and to make a release. This won't take nearly as long because the game code is still all there (weapons, enemies, scripts, levels, etc.)...so it's just a matter of cleaning up scripts for simultaneous two-player mode, and getting all of the assets (textures, sprites, sounds) replaced. More work will likely go into building some segments that play off in Scourge later, but the point is that it's getting a release, the same as Scourge (commercial, on-disc).
As far as the general story goes, it's vaguely similiar to the original Hypertension, but it will start before Scourge's story, and end after Scourge in the timeline. Though, you won't have to play either game to understand the lore, though they will intersect at a point in Scourge's story.
This effort is being ran mostly at my discretion (and none of the Isotope/SCOURGE team), so I'll be taking the duties I did on such a project (programming, design, etc) and be looking for new team members to help get this stuff cleaned up for a proper release. So, any help here in getting that word out is appreciated.
None of this affects the current state, development, or progress of SCOURGE. There were worries from fans that it would detract from one project to the other, but this isn't the case here. If we get a team together, it will run completely independent from our lead showcase.
Thanks again guys.