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Re: Are the Goat Store published games any good?

Posted: Wed Dec 09, 2015 5:27 am
by Charlton
mazonemayu wrote:first of all it is "you're", second caps is still considered rude, third I didn't shoot anyone down but merely gave my opinion & fourth if you make such a big deal about a post that has been dead for over 6 months, you sir are either a troll or an idiot
or maybe just someone who believes in being chill to people and the questions they ask and\or the way they type because...its really not a big deal :o !

Re: Are the Goat Store published games any good?

Posted: Wed Dec 09, 2015 7:17 am
by mazonemayu
me too, hence the smiley in my first post :lol:

Re: Are the Goat Store published games any good?

Posted: Tue Dec 29, 2015 7:35 pm
by FinedrivE
OK Thanks guys. Irides is the only one I was looking at. My wife loved Lumines so I'll keep an eye out for it! I wanted to check out Sl@ve to. I hope it doesn't sell out before I can get it.

Re: Are the Goat Store published games any good?

Posted: Mon Feb 01, 2016 1:56 pm
by Goatdan
Just ran across this looking for something else, so thought I'd step in and share my opinions... Before I do, I'm Dan from the GOAT Store, so I'm a little biased, but...

We never published games that we didn't think we're great. As a matter of fact we turned down a number of games that we didn't think we're very good. At the same time, our goal is to make the games at a fair price, and ensure they are done legally and correctly. We also started publishing games because we were developing a game for a different retro system before we started the GOAT Store and got screwed by the publisher, so we wanted to be a place awesome indie developers could go to for help publishing and distributing games if they wanted. We have invested more in our Dreamcast game releases than we have made to date.

With all of that said, here's a brief overview of what we've done.

Feet of Fury was our first released game. It was created when DDR was growing as a thing, and the neat thing about it is that it is a head to head dancing game. Additionally, you can use the controller, or (my favorite part) the keyboard to play through the songs. It was released at a time official releases were still coming out in Japan, and it sold very, very well there.

Inhabitants and Maqiupai were both released at the same time. Inhabitants is a neat puzzler where you need to connect similar colored tiles in a plus and then click them to eliminate them. It's a cool puzzle game, but it's not as advanced as our other games, thus the cheaper price tag.

Maqiupai is a Shanghai game with a twist, you need to eliminate the tiles against the timer, with limited use of wild cards and stuff like that. As far as I have seen, it is the only "arcade Shanghai" game ever. A surprisingly high amount of people who get it declare it their favorite game we did, and I know of at least a handful that consider it their favorite Dreamcast game.

Cool Herders was next, and it is sort of like a reverse Bomberman game. You have to get the sheep to follow you and keep them away from the other herders. It's fun in single player (and difficult), and it really shines in multi-player. After it was released through us for the Dreamcast, it was picked up to be published on the Nintendo DS by another company, although for various reasons it was never released.

Irides: Master of Blocks was our most recent shipped release. The developer started by seeing a picture of Lumines, and thinking he could do something similar. We discovered that it was quite different than Lumines, and to me at least, the combo and power ups that are in it that I haven't seen in Lumines games makes me have a lot more fun with Irides: MoB than I ever did with Lumines. I'm not focusing on the music though, that's all personal taste.

Jay Townsend's SLaVE will be our next game published. It's purposely limited to under 500 copies. We hope for those who preordered to have some great news very soon, we originally planned on having it shipped by last April but a few stupid bugs held us up and we have nearly completed an engine rewrite to avoid them.

There are potentially at least another five titles we are currently consulting with, and we are happy to talk with other people. We really enjoy the publishing work we have done, and we are happy to say that we remain good friends with every developer we have worked with.

I will warn everyone, we are getting quite low on a number of our releases, and so the 5 pack deal will probably be going away soon, as well as the games that we sell out of. I don't remember offhand the games that we are low on.

If anyone has any questions, I'll do my best to follow this thread and answer what I can. We can't discuss certain things however (we were the first group to do Dreamcast indie game development and essentially laid the legal groundwork for it, although much of that I'm not at liberty to discuss), but I am happy to share what I can. :-)

Re: Are the Goat Store published games any good?

Posted: Mon Feb 01, 2016 3:24 pm
by noiseredux
Dan, thanks for chiming in here.

And thanks for the heads up - though the 5 Pack is listed as out-of-stock on the store page, even though all five games are available separately.

I'm also glad to hear that we should get an update on Sl@ve soon. I've got that one on pre-order and am very excited about its release.

Re: Are the Goat Store published games any good?

Posted: Mon Feb 01, 2016 4:42 pm
by Goatdan
No problem on chiming in, I like to try to help. I also want to make sure I don't misrepresent anything because that doesn't do anyone any good :-)

Gary and I were talking about discontinuing the 5 Pack specials due to the shortages on a couple games. We need to go to our storage area and go through it to confirm quantity. Right now, we're deep into planning for the Midwest Gaming Classic which we also run so it may take a bit of time. I didn't realize we already took them out of inventory.

I'm also very excited about the release of Jay Townsend's SLaVE! I HATE delays, and I feel terrible that this game ended up with the delay that it did. We found a horrible bug in it about two weeks after announcing it before, and it's been quite the adventure to rid it of what sounds like an easy thing. It's coming along now, and we hope to go gold soon. Again, email update coming before that with some further information soon if you pre-ordered. My hope is we can have it out by the Midwest Gaming Classic in April. I think that if we can, it will sell out there, so if you want one I'd suggest ordering sooner. Having said that, I'm not positive on the time frame still, but we're doing our best!

Re: Are the Goat Store published games any good?

Posted: Mon Feb 01, 2016 4:45 pm
by Wrath of Khan
I'll pre-order slave next week then. It might be fun.

Re: Are the Goat Store published games any good?

Posted: Mon Feb 01, 2016 7:17 pm
by noiseredux
Dan, no worries. I'd much prefer a non-broken game and some delays than a rushed screw-up. :)

Re: Are the Goat Store published games any good?

Posted: Tue Feb 02, 2016 3:54 pm
by scaryred24
Anything else that comes up, don't hesitate to put it up here. I did think about wiping out my gift card I got over the holidays on your store though.

Re: Are the Goat Store published games any good?

Posted: Wed Feb 03, 2016 12:07 pm
by DCGX
Thanks for the info Dan!

I only have a couple Goat Store games (Feet of Fury, Irides: Limited Edition, and preordered the SLaVE Limited Edition), but I guess I should look into the other games while I can. And I'll second what others have said: I'd rather have a delay than a broken or un-fun game.