Page 12 of 13

Re: DualStick + CDZ Button DC Controls

Posted: Fri Jan 08, 2021 4:37 am
by fafadou
Roel wrote:
2. I already know how to check if a second stick is present and how to read its data. The only problem, as stated before, is that I can't test it for lack of hardware.
[...]
-edit 2-
Also I don't have nearly enough time to tinker with experimental electronics before the game's release anyway.
I'm agree with you, you don't have many time for this unfortunately...
The game has already some delay (not your fault but I guess some backers are angry enough...)

May I just suggest to you to inject the code you have for second stick in intrepid izzy dreamcast demo, send it to @megavolt85 or a trustworthy person with the stuff to try it with the fabulous @megavolt85 mapple adapter.
If it's good, you keep it in game, if it's not you don't keep this feature.

You will be the first game with second stick feature perhaps ! :-)

Re: DualStick + CDZ Button DC Controls

Posted: Fri Jan 08, 2021 5:30 am
by Roareye
fafadou wrote:
Roel wrote:
2. I already know how to check if a second stick is present and how to read its data. The only problem, as stated before, is that I can't test it for lack of hardware.
[...]
-edit 2-
Also I don't have nearly enough time to tinker with experimental electronics before the game's release anyway.
I'm agree with you, you don't have many time for this unfortunately...
The game has already some delay (not your fault but I guess some backers are angry enough...)

May I just suggest to you to inject the code you have for second stick in intrepid izzy dreamcast demo, send it to @megavolt85 or a trustworthy person with the stuff to try it with the fabulous @megavolt85 mapple adapter.
If it's good, you keep it in game, if it's not you don't keep this feature.

You will be the first game with second stick feature perhaps ! :-)
That could work. Have it as a setting in the options menu, Dreamcast Controls and Expanded Controls. That way anyone with the standard controls won't miss out. Megavolt's adapter is currently the only one with access to the expanded controls so he might give you a hand.

Re: DualStick + CDZ Button DC Controls

Posted: Fri Jan 08, 2021 7:59 am
by Roel
I think that's a great idea!

Re: DualStick + CDZ Button DC Controls

Posted: Fri Jan 08, 2021 2:07 pm
by Roareye
Email sent. Cross fingers and pray everyone 8-)

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 1:49 am
by megavolt85
Roel wrote: 1. I assume this code is for KOS, which I do not use.
I am pleasantly surprised
I have been watching your project for a long time and I really like it
but now when I found out that he does not use KOS, I like him 1000 times more ;)

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 5:06 am
by Roel
megavolt85 wrote:
Roel wrote: 1. I assume this code is for KOS, which I do not use.
I am pleasantly surprised
I have been watching your project for a long time and I really like it
but now when I found out that he does not use KOS, I like him 1000 times more ;)
Don't get me wrong, I don't think there's anything wrong with KOS! But I do think that writing my own hardware abstraction code has allowed me to use some tricks and optimisations without which Intrepid Izzy would not have been the same.

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 5:37 am
by Rolly
If anyone would like to get in touch with Brook dev, simply write to Tim on Twitter https://twitter.com/tsongihy. You can refer to me.
They very quickly accepted my idea of adding keyboard and VMU copy support and implemented a firmware update for testing.
It's a very friendly team :)

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 3:03 pm
by Anthony817
Roel wrote:
megavolt85 wrote:
Roel wrote: 1. I assume this code is for KOS, which I do not use.
I am pleasantly surprised
I have been watching your project for a long time and I really like it
but now when I found out that he does not use KOS, I like him 1000 times more ;)
Don't get me wrong, I don't think there's anything wrong with KOS! But I do think that writing my own hardware abstraction code has allowed me to use some tricks and optimisations without which Intrepid Izzy would not have been the same.
That is some next level big brain shit right there. What are you writing the game in? What kind of libraries are you using to create the game? Like Bleem using their own libraries independent from the official Katana, Windows CE and KOS SDK's, this project of yours is all the more impressive considering the graphical fidelity you achieved with a 2D game on the DC. I always said it looked like high quality flash or something similar.

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 3:21 pm
by Ian Micheal
Anthony817 wrote:
Roel wrote:
megavolt85 wrote:
I am pleasantly surprised
I have been watching your project for a long time and I really like it
but now when I found out that he does not use KOS, I like him 1000 times more ;)
Don't get me wrong, I don't think there's anything wrong with KOS! But I do think that writing my own hardware abstraction code has allowed me to use some tricks and optimisations without which Intrepid Izzy would not have been the same.
That is some next level big brain shit right there. What are you writing the game in? What kind of libraries are you using to create the game? Like Bleem using their own libraries independent from the official Katana, Windows CE and KOS SDK's, this project of yours is all the more impressive considering the graphical fidelity you achieved with a 2D game on the DC. I always said it looked like high quality flash or something similar.
Nice work Kos is fine it has limits most of all is sound no DSP mixing proper .. Main problem i have with kos projects is sound not video or speed of the video system direct pvr with some inline asm is as fast as katana

Re: DualStick + CDZ Button DC Controls

Posted: Sat Jan 09, 2021 7:37 pm
by Anthony817
KOS is a great achievement in it's own right, not trying to say it isn't great when utilized by skilled devs.