I keep trying to get time to look at JOJOs FMS ( so we can have a VGA version with english text) but never seem to find the time. Might just wait till Dereks' finished with Nakaruru before taking him up on his offer to have a look at some stuff on it as the last few times I've just hit a dead end but I'm looking at it so sporadically I'm struggling to remember where I got to when I last had a look.dubcity wrote:How are everyone's translations coming along? Panzer Front has released. We got surprise releases of Chaos Field, Radirgy and Yukawa's Treasure Hunt. I know Rent-A-Hero and Nakaruru are close. What about everyone else?
Dreamcast Games Translation - Megathread
- fraggle200
- Roadster
- Posts: 359
Re: Dreamcast Games Translation - Megathread
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- shadow
- Posts: 12
- Contact:
Re: Dreamcast Games Translation - Megathread
Hey, i wrote the tool mostly for the Panzer Front translation in mind, but you can of course use it with other games.Elias wrote:Hi all. Above in the topic there is a screenshot of the game with the translation "Panzer Front" where you can see how the program is used "GSMT - generic sjis manipulation tools". Can anyone tell me more about her? Thank you in advance.
The tool is capable of editing of sjis string with fixed lengths. One major feature of it is the generation of letter-pair font/s, that double the length of any string without any pointer hacking. Or you can use the classic SJIS Latin letters (when the game font supports it). It also has Spreadsheet import/export for fast prototyping (for example, you can feed it into Google Translate and reimport).
You can play around with it if you want: https://github.com/derplayer/PanzerFron ... /TEXT_GSMT
This version is not final, but was enough for the Panzer Front translation.
No support is given for this version. The tool is a bit buggy and tricky to work with, but in future I will try to rework it into a stable tool.
As alternative, you could use Kruptar 7 or Atlas

- Ro Magnus Larsson
- Metallic
- Posts: 846
- Dreamcast Games you play Online: Quake 3 arena
- Location: Argentina
Re: Dreamcast Games Translation - Megathread
It would be interesting to translate this JP game:
TROIA 1186 B.C Mystery Adventure (by Hitachi) an exclusive Dreamcast game
Gameplay on Youtube by SEGA-SKY: https://www.youtube.com/watch?v=C8JFSCcBKXc
TROIA 1186 B.C Mystery Adventure (by Hitachi) an exclusive Dreamcast game
Gameplay on Youtube by SEGA-SKY: https://www.youtube.com/watch?v=C8JFSCcBKXc
Ro Magnus
Argentina.-
Argentina.-
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- dark night
- Posts: 59
- Dreamcast Games you play Online: none at present
Re: Dreamcast Games Translation - Megathread
Why isnt code veronica x jap-eng on this list? https://dreamcast-talk.com/forum/viewto ... =21&t=8493
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- noob
- Posts: 2
Re: Dreamcast Games Translation - Megathread
Do you have any basic skills for translating console games? Where to start? Can anyone share their experience. Very interesting. Thanks in advance.
- ateam
- Metallic
- Posts: 816
Re: Dreamcast Games Translation - Megathread
Hey Megavolt85,megavolt85 wrote:still need to find the size of the texture and change it from 24x24 to 12x24, but the font is already used correctly and this text is written as ASCIImadsheep wrote:this is all known but the problem is the limited space also the letters have big spacing between themt
Снимок экрана_2021-02-24_17-16-10.png
Снимок экрана_2021-02-24_20-06-40.png
I'm curious -- how did you modify SEGAGAGA to use the narrow ASCII font from the BIOS, rather than the wider font where tiles are referenced by 2-byte SHIFT-JIS values? I know that narrower font set is also in the BIOS (along with the "fat" one), and I believe it's documented somewhere.
I saw the pseudo-C code you shared (presumably from Ghidra) for FUN_8c0238c2. 8c16b548, and 8c16b5ce, but I haven't taken the time to load up the executable yet to investigate them to see if it's the one you modified for ASCII and narrower tiles.
The reason I ask is because combining what you showed with the tutorial here for tile spacing (https://www.dreamcast-talk.com/forum/vi ... 66#p164268) would result in a nice, narrow font with plenty of room for English text.
I'm very busy with Nakoruru still, but it would be nice to document this somewhere for somebody who may want to attempt SEGAGAGA in the future.
Thanks for reading

Find me on...
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• DreamcastForever.com
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- megavolt85
- Developer
- Posts: 2159
Re: Dreamcast Games Translation - Megathread
unfortunately I deleted all the unpacked NTSC-J images due to lack of hard disk space, all edits were made directly in the image and I don’t remember what exactly I editedateam wrote: I saw the pseudo-C code you shared (presumably from Ghidra) for FUN_8c0238c2. 8c16b548, and 8c16b5ce, but I haven't taken the time to load up the executable yet to investigate them to see if it's the one you modified for ASCII and narrower tiles.

- ateam
- Metallic
- Posts: 816
Re: Dreamcast Games Translation - Megathread
No problem, thanks for the quick reply!megavolt85 wrote:unfortunately I deleted all the unpacked NTSC-J images due to lack of hard disk space, all edits were made directly in the image and I don’t remember what exactly I editedateam wrote: I saw the pseudo-C code you shared (presumably from Ghidra) for FUN_8c0238c2. 8c16b548, and 8c16b5ce, but I haven't taken the time to load up the executable yet to investigate them to see if it's the one you modified for ASCII and narrower tiles.
I'll take a look at this again one day.
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
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• Discord: derek.ateam
• DreamcastForever.com
• GitHub
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• Discord: derek.ateam
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- fire
- Posts: 71
- Dreamcast Games you play Online: PSOv1/v2
Re: Dreamcast Games Translation - Megathread
I believe one day all dreamcast translation teams will gather and make this happen.ateam wrote:(...) but it would be nice to document this somewhere for somebody who may want to attempt SEGAGAGA in the future.
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