Making your SD card less prone to lock-ups (GDemu).

mkandersson1082
MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

megavolt85 wrote:
mkandersson1082 wrote:I remember the days they couldn't even push 1MB out of it. 7MB is massive!
1 megabyte per second = 8 megabits per second
you probably just got confused in these values
megabytes are usually indicated as MB
megabits are usually indicated as Mb
:lol: my mistake then. Either way it's a pretty big step up from the speeds I was used to.

Impacto
dark night
Posts: 63

Re: Making your SD card less prone to lock-ups (GDemu).

Post by Impacto »

yzb wrote:The problem with the Resident Evil Veronica Tiger Head bug was that it was reading too fast, causing the initialization process of items to be skipped, and this bug has been fixed in the Chinese version I'm involved in
Did you guys have plans to fix the other versions?

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MoeFoh
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by MoeFoh »

yzb wrote:The problem with the Resident Evil Veronica Tiger Head bug was that it was reading too fast, causing the initialization process of items to be skipped, and this bug has been fixed in the Chinese version I'm involved in
Why didn't this issue show up with other titles? What is unique about the coding of RECV? To a programmer, this is frightening.

fanhais
shadow
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by fanhais »

can you put the fix in this forum for we other users can fix our resident evil code veronica for GDEMU ?

mkandersson1082
MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

yzb wrote:The problem with the Resident Evil Veronica Tiger Head bug was that it was reading too fast, causing the initialization process of items to be skipped, and this bug has been fixed in the Chinese version I'm involved in
Yes. The same problem was encountered with emulators until they fixed the timings.
I was actually wondering if anyone was going to patch a fix to the game itself, it would make a lot of clone owners happy.

mkandersson1082
MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

MoeFoh wrote:
yzb wrote:The problem with the Resident Evil Veronica Tiger Head bug was that it was reading too fast, causing the initialization process of items to be skipped, and this bug has been fixed in the Chinese version I'm involved in
Why didn't this issue show up with other titles? What is unique about the coding of RECV? To a programmer, this is frightening.
It does make you wonder being that CV is the only title with a game breaking bug on GDemus.

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Gromber
lithium
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by Gromber »

yzb wrote:The problem with the Resident Evil Veronica Tiger Head bug was that it was reading too fast, causing the initialization process of items to be skipped, and this bug has been fixed in the Chinese version I'm involved in
WOW! nice job! hope that bug can be fixed in other versions!

skies of arcadia intro also have a bug for that problem , space channel 5 gets out of sync or shenmue games with the raffles, always Wins.

mkandersson1082
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

Regarding Code Veronica: does anyone have a save file for the expanded, Japanese edition, Code Veronica X? I'm looking for a save nearest the eye of the tiger bug.

mkandersson1082
MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

I managed to get the head to turn in the extended Japanese version, but it locked up straight afterward :lol: I thought I'd play through on very easy so I could rush through it, and I found that sound cuts out on occasion as well. CV really doesn't like the GDemu.

mkandersson1082
MegaDeath
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Re: Making your SD card less prone to lock-ups (GDemu).

Post by mkandersson1082 »

Side note: It's the first time I've played it in 480p, it hasn't aged badly at all.

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