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Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 8:07 am
by yzb
I just need a 1st file, or the original one
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 8:13 am
by dukeblooders
yzb wrote: ↑Thu Jan 30, 2025 8:07 am
I just need a 1st file, or the original one
Original file from GDI version

Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 8:19 am
by yzb
dukeblooders wrote: ↑Thu Jan 30, 2025 8:13 am
yzb wrote: ↑Thu Jan 30, 2025 8:07 am
I just need a 1st file, or the original one
Original file from GDI version
1st file address
0x12a7c:
03 61
Be changed to
01 e1
You don't have to check this file. You can try it
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 8:33 am
by dukeblooders
Awesome, it works like a charm.
I don't know how you do that, this is almost magic to me
Thanks!!
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 9:17 am
by fafadou
@yzb is a king like @megavolt and @Swat, if he wants something, just do it
If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 9:36 am
by yzb
fafadou wrote: ↑Thu Jan 30, 2025 9:17 am
@yzb is a king like @megavolt and @Swat, if he wants something, just do it
If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?
I only study this game is not in-depth, you said these questions need to have a deep understanding of the game can be, sorry, I don't know

Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 11:19 am
by fafadou
yzb wrote: ↑Thu Jan 30, 2025 9:36 am
fafadou wrote: ↑Thu Jan 30, 2025 9:17 am
@yzb is a king like @megavolt and @Swat, if he wants something, just do it
If you have time dear @yzb, is it possible tell us how songs like "Mas que Nada" are manage in the 1st_read.bin please ?
I only study this game is not in-depth, you said these questions need to have a deep understanding of the game can be, sorry, I don't know
Not a big deal, thank you very much for your help

Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 12:21 pm
by dukeblooders
ateam wrote: ↑Wed Jan 29, 2025 1:40 pm
Did you see this screenshot from my post (
viewtopic.php?p=192538#p192538)? I'm guessing not. It shows how you can find these icons, including the exact settings to use in Crystal Tile 2.
I also provided a link to guidance on replacing the icon for my modified DP browser. However, the same 11 steps can be followed (more or less) for other VMU icons in the game executable:
viewtopic.php?f=52&t=14611#p151960
The only real difference is that you can copy/paste the icons directly out of Crystal Tile 2 and into an image editor of your choice, then save 1ST_READ.BIN.
Ha.. much better. Thanks for your help ateam!

- VMU.png (28.95 KiB) Viewed 3153 times
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 4:20 pm
by dukeblooders
Last but not least.
- Love Love Keywords -
They're many and they're a real pain in the maracass cause it seems like they're totally random (or almost).
Plus, it's something like "Rugby Pine Mushroom" or "Golden Necklace Vegetable Juice"
Characters are in 4 pvr files (1 is alphabet, the others are japanese characters)
I found the location in the 1st_read file. I've tried to replace chars with 2 bytes chars, and it works, but clearly, I need more bytes per word.
Obviously, if I add bytes, I break everything...
Any idea how to handle this ?
Re: Samba De Amigo Ver. 2000 - New version
Posted: Thu Jan 30, 2025 8:36 pm
by yzb
dukeblooders wrote: ↑Thu Jan 30, 2025 4:20 pm
Last but not least.
- Love Love Keywords -
I found the location in the 1st_read file. I've tried to replace chars with 2 bytes chars, and it works, but clearly, I need more bytes per word.
Obviously, if I add bytes, I break everything...
Any idea how to handle this ?
This is actually very simple, look at the picture, after understanding these, you can change the address to other places
In addition, at the beginning of the 1st file address: 0x2A6708, there is space 0x1800 which is a system font graphics, if you can be sure that the game is not using it, then you can also use this space to store your text