Dude, this looks way too advanced! Some lights look like it even has subsurface scattering!Dirge Of Ram wrote: ↑Fri Jun 21, 2024 8:38 am https://youtu.be/i8Fbte6fXgE
Google fearing about the Dreamcast knowing what it can do. I do wish DoA Community throw some weight on these videos now.
Dead Or Alive 2 - SD Remaster
- DreamcastFreak
- minority
- Posts: 65
- Dreamcast Games you play Online: None so far
Re: Dead Or Alive 2 - SD Remaster
- Dirge Of Ram
- Roadster
- Posts: 368
- Dreamcast Games you play Online: No GGPO Fightcade For Me.
Re: Dead Or Alive 2 - SD Remaster
Next figure out Destructible Statues really taking on Xbox 360 graphic capabilities. Shenmue got too be on the cards next.
- Dirge Of Ram
- Roadster
- Posts: 368
- Dreamcast Games you play Online: No GGPO Fightcade For Me.
Re: Dead Or Alive 2 - SD Remaster
https://youtu.be/JrAdsZ_NTa8
Building Better Worlds with new lighting effects.
Building Better Worlds with new lighting effects.
-
- brutal
- Posts: 235
Re: Dead Or Alive 2 - SD Remaster
The model has pre baked suf surface scattering, glad you noticed it!DreamcastFreak wrote: ↑Mon Jun 24, 2024 2:08 amDude, this looks way too advanced! Some lights look like it even has subsurface scattering!Dirge Of Ram wrote: ↑Fri Jun 21, 2024 8:38 am https://youtu.be/i8Fbte6fXgE
Google fearing about the Dreamcast knowing what it can do. I do wish DoA Community throw some weight on these videos now.
-
- brutal
- Posts: 235
Re: Dead Or Alive 2 - SD Remaster
A little update, after all those tests I am experimenting with adding lighting.
- Ryo_Hazuki
- Graffiti Grind
- Posts: 312
Re: Dead Or Alive 2 - SD Remaster
Very good! It's a shame to have lost the transparency of these posts in the middle of the stage.
- DreamcastFreak
- minority
- Posts: 65
- Dreamcast Games you play Online: None so far
Re: Dead Or Alive 2 - SD Remaster
Love it! Im curious, though, is there a reason the textures are lower res? Would you be able to keep the atmospheric effects too? Also, how practical would it be to use these as an alternate texture for something like lightning strikes similar to what the did on ultimate?
-
- drunken sailor
- Posts: 161
Re: Dead Or Alive 2 - SD Remaster
He's baking the lighting into the textures. Instead of using a 128x128 or so texture and repeating it across the ground something like twenty times each direction (so about 2000x2000 texels across the ground), he's using something like a 512x512 texture and NOT repeating it, which allows for having all the shadows prebuilt into it at the cost of fewer texels over an area.DreamcastFreak wrote: ↑Thu Jun 27, 2024 2:01 amLove it! Im curious, though, is there a reason the textures are lower res?
- Ryo_Hazuki
- Graffiti Grind
- Posts: 312
Re: Dead Or Alive 2 - SD Remaster
Noob question. Can using a greater variety of textures on the floor solve the resolution problem?
-
- drunken sailor
- Posts: 161
Re: Dead Or Alive 2 - SD Remaster
The problem isn't the maximum texture size, but how much video RAM the prebaked textures take up.
-
- Similar Topics
- Replies
- Views
- Last post
-
- 0 Replies
- 10872 Views
-
Last post by AgentMomo
-
- 23 Replies
- 32117 Views
-
Last post by KasNyo1999
-
- 4 Replies
- 13648 Views
-
Last post by fafadou
-
- 4 Replies
- 12932 Views
-
Last post by foxx