Motoracer5 wrote:Dual analog sticks would definitely be nice for some games, but for FPS I don't see how that is the big issue. A gamepad with with L1,R1,L2,R2 would have far more advantage than 2 sticks. For example, even with 2 sticks in Unreal Tournament you have to either stop aiming or stop moving to use alternate fire. ABXY is fine for movement, having to stop aiming or moving to use weapon functions is not.
ABXY sucks for FPS movement. It's the biggest controller flaw for that genre. I will admit that includes two bumpers alongside the trigger would be a much needed addition (Kinda like the StrikerDC, but with the bumpers set to actual C and Z). If we're looking at redesigning the controller to unlock additional features, then adding a second stick and additional bumper buttons would be a no-brainer.
If we use the Xbox One layout as a base, then assigning what's on MAPLE should be relatively easy in theory (obviously the implementation would be difficult). Thumbsticks and D-Pad would be in the same layout, ABXY would remain the same. LB and RB would be MAPLE's C and Z buttons, while LT and RT will remain the same as they are. Start would remain between the D-Pad and secondary stick at the bottom (keeping an element of DC design), but there would be an additional D button added next to the ABXY buttons where the Xbox One has the MENU button currently.
A mirror of the D button on the other side (where Screenshot is on Xbox One) would be a SWAP button, that switches the D-Pad and Control Stick functions for games like Shenmue to bring the controls up to modern stick-based control without hex editing.
Using the StrikerDC as a base, this would be the look;