Page 4 of 5
Re: 3D engine for Dreamcast.
Posted: Wed Oct 05, 2011 7:19 am
by VasiliyRS
Status ... no status ... no changed since last talk even there are 9 pages with motiovation posts and donation suggestion at author's web site. So i really dont how to describe the status...
Re: 3D engine for Dreamcast.
Posted: Wed Oct 05, 2011 9:34 am
by PhiseJr
Vasiliy wrote:Status ... no status ... no changed since last talk even there are 9 pages with motiovation posts and donation suggestion at author's web site. So i really dont how to describe the status...
I have hope for this engine i hope it doesn't get forgotten about because it looks promising and great for developers. I'm Still reading through the 9 pages, and on Github to see. I'm looking around to see what else I can find on the status of this project.
Re: 3D engine for Dreamcast.
Posted: Tue Oct 11, 2011 2:22 pm
by Anthony817
I already bumped it 3 times, so I think others here should do it, and then Vasiliy and I can respond and say something like, "Yeah we still support this engine" or something like that.
I did read he posted a comment on his video on youtube 1 month ago saying this.
[youtube]
http://www.youtube.com/watch?v=omG0l-t1WJs[/youtube]
This running on Dreamcast would be very interesting. If I'm reading the description correctly the actual video image is post rendering and so would not run live in a Dreamcast environment. So exactly how can this 3d engine interface with the DC hardware? big question. My assumption is the physics could be ported to the Dreamcast live rendering in game environment but the dc hardware falls well short of the shading and 3d camera motion and other graphical effects.
Mod nation racers anyone?
Retrogamer71 1 month ago
@Retrogamer71 Dreamcast and PC share the same code within CubicVR with special cases or oprimizations added for each platform (PC / Mac / Linux / PSP / iOS / DC) for example only PC/Mac/Linux support the OpenGL shaders but on DC it will fall back to fixed-function rendering -- I plan to pick up a new DC SD-Card adapter so that I can test it out without the DC-Serial ramdisk which is making it difficult to use any serious models and textures.
cjcliffe 1 month ago
So it appears that he still has no SD Adapter to test his code from. Somebody, get this man a coders cable or sd adapter please? I already traded mine for a mint model 1 1995 Saturn and 7 games...
Re: 3D engine for Dreamcast.
Posted: Sat Oct 15, 2011 10:56 am
by cloofoofoo
Anthony817 wrote:I already bumped it 3 times, so I think others here should do it, and then Vasiliy and I can respond and say something like, "Yeah we still support this engine" or something like that.
I did read he posted a comment on his video on youtube 1 month ago saying this.
This running on Dreamcast would be very interesting. If I'm reading the description correctly the actual video image is post rendering and so would not run live in a Dreamcast environment. So exactly how can this 3d engine interface with the DC hardware? big question. My assumption is the physics could be ported to the Dreamcast live rendering in game environment but the dc hardware falls well short of the shading and 3d camera motion and other graphical effects.
Mod nation racers anyone?
Retrogamer71 1 month ago
@Retrogamer71 Dreamcast and PC share the same code within CubicVR with special cases or oprimizations added for each platform (PC / Mac / Linux / PSP / iOS / DC) for example only PC/Mac/Linux support the OpenGL shaders but on DC it will fall back to fixed-function rendering -- I plan to pick up a new DC SD-Card adapter so that I can test it out without the DC-Serial ramdisk which is making it difficult to use any serious models and textures.
cjcliffe 1 month ago
So it appears that he still has no SD Adapter to test his code from. Somebody, get this man a coders cable or sd adapter please? I already traded mine for a mint model 1 1995 Saturn and 7 games...
I think hes complaining about the coders cable being too slow on file transfer to test anything serious(i heard a small pcx file takes minutes!).So he doesnt need coders cable but a broadband adapter...He did says dc-serial ramdisk so i think he means coders cable but doesnt the sd card use the same serial port , so I dont know how much faster the sd card is compared to the coders cable.Probably a bba would do him a world of good but I doubt anyone would donate a 200 dollar bba.
Re: 3D engine for Dreamcast.
Posted: Wed Nov 16, 2011 7:19 am
by VasiliyRS
He is getting back to development ! Read his 11h old posts
http://www.cubicvr.org/index.php?option ... atid=5#189
Re: 3D engine for Dreamcast.
Posted: Wed Nov 16, 2011 4:21 pm
by Anthony817
Awesome! Glad to see some progress!
Re: 3D engine for Dreamcast.
Posted: Sun Nov 20, 2011 3:19 pm
by dark
I love to hear news about CubicVR on DC. Further development could open up some very interesting possibilities. The large size of the environment, the long draw distance, and the large polygon count of the models in the car video are certainly beyond the DC's 16mb of ram, but pairing things down; smaller environments, more optimized models, shorter draw distance, could still result in a really cool and feasible application on the DC. I want to make a stripped down homebrew racer with vertex models and Rez like aesthetics

Re: 3D engine for Dreamcast.
Posted: Sun Nov 20, 2011 4:26 pm
by Anthony817
Do you have programming knowledge dark? Also welcome to Dreamcast-Talk!
Re: 3D engine for Dreamcast.
Posted: Sat Nov 26, 2011 2:16 pm
by dark
I do have some programming knowledge. I've never done anything on dreamcast though.
Outside of CubicVR, the Open Dynamics Engine which was used in DC Stunt Racer, is another free 3D engine that has some potential. Here is a download.
http://www.dreamcast-scene.com/downloads/?did=122
And for examples, reference, here is the link to DC Stunt Racer - the download of which contains the source code.
http://dcstuntracer.sourceforge.net/index.php?lng=en
Re: 3D engine for Dreamcast.
Posted: Fri Dec 30, 2011 2:47 pm
by VasiliyRS