[NEWER ENGLISH PATCH] Space Channel 5 Part 2

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ateam
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by ateam »

Gromber wrote: Sat Jan 04, 2025 3:41 pm hope gdemu input problem for cloned gdemu (5.15), without speed limit settings, can be patched in a future, thanks for the english patch anyway.
What problems are you referring to? I didn't know Deunan added optimal timings for this game.

What problems does this game exhibit on earlier firmware versions?
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Gromber
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by Gromber »

here talks about this problem:
https://www.reddit.com/r/dreamcast/comm ... operly_on/

I've read that it might also be a problem of using HDTV and converters, but its unplayable for me.

I also read that sometimes the music desync with the animated backgrounds in part 1, but not tested.

PkR
undertow
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by PkR »

Hi there! I saw this thread when I was working on the Dreamcast Image Builder and figured this would be a good challenge to test the tool and improve its features, which resulted in a new version that I just released.

With Version 8 and above you can convert Universal Dreamcast Patcher's DCP files to mods, and there are experimental options to auto patch boot LBA and remove common GDROM protections in 1ST_READ.BIN and IP.BIN. I've also added Space Channel 5 Part 2 as a built-in game so you no longer need to create it manually.

Here's version 1.1.1 of the patch and the CDI downsample mod as a package for Dreamcast Image Builder.

How to use:
1. Extract the archive so that the "mods" folder is next to DreamcastImageBuilder.exe, then run DreamcastImageBuilder.exe.
2. Go to the Games tab, select Space Channel 5 Part 2 and set input folder for the original GDI/CUE and output folder for the patched GDI/CDI.
3. Go to the Mods tab and check "English Patch".
4. If you want a burnable CDI, check both "English Patch" and "English Patch Downsample for CDI", as well as the "CDI" checkbox to the left of the "Build" button.
5. Click the "Build" button and wait for the process to finish.

To recreate this package when a newer version of the English patch is released, just replace the files in the mods' "gdroot" folders with newer versions. At the moment my tool doesn't have a diff creator, so you'll need to recreate the xdeltas manually or extract them from the DCP file. The CDI Downsample patch can't use xdeltas, so you'll need to put the patched+downsampled versions of the AFS files in it.

The CDI uploaded at the top of this thread may have changes with unwanted side effects because it replaces all instances of "6E B0" in 1ST_READ.BIN, which I think may break some game data. For this game you only need to replace the one located 8 bytes before the "CD001" string, so I didn't use the 1ST_READ.BIN from this CDI and made the tool auto hack it instead.

I tested this pack on a burned CD-R and was able to get ingame. If your CDI doesn't boot, make sure you have "Region Hack", "Auto LBA Hack" and "Hack Common GDROM Protections" checked in the Options tab. Let me know if you need any help.

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mistamontiel
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by mistamontiel »

Absolutely awesome! I got to make the GDI v1.1.1 ENG and then do again for CDI downsample and just worked

EDIT: I didn't get around to burning this but flycast just ran it

DreamcastKK
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by DreamcastKK »

Version 1.2 has released!

Changelog:

-Ulala and the president now use their highest quality sfx.
-Shadow's grunt in Round 2 now uses the one from the PS2 version instead of the Japanese one, and Ulala's SFX don't change like PS2/DC JP.
-Added all highest quality sounds possible in the voice afs (GDI Only).
-Ulala's long left and right sfx now match the PS2 version.
-Round 6 act 2 no longer uses downsampled music in the CDI version.
-amplified the sounds to match the PS2 version's waveforms.

Link: https://mega.nz/file/h0A12TBR#9C6v4Ivta ... EBcyH2Wrpk
CDI: https://mega.nz/file/Ntx3RK5Z#cTx8jMXfL ... 8i6hvc8sJA
Last edited by DreamcastKK on Sat Feb 01, 2025 9:01 am, edited 2 times in total.

streeker
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by streeker »

I guess, there's something wrong with the way you inserted the links in your post above. The ones on the first page of this thread work though.

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mistamontiel
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by mistamontiel »

Mega URLs laid bare always get obscured

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ateam
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by ateam »

streeker wrote: Sun Jan 26, 2025 8:08 am I guess, there's something wrong with the way you inserted the links in your post above. The ones on the first page of this thread work though.
He copied/pasted the URLs directly from the post, hence the truncated/abbreviated format.

In any event, great work, DreamcastKK! Love to see all of the little QOL updates.
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PkR
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by PkR »

I'm not sure why I'm credited for "Downsampled CDI files". I took the files from a CDI uploaded earlier in this thread, they're not mine.

DreamcastKK
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2

Post by DreamcastKK »

DreamcastKK wrote: Sun Jan 26, 2025 6:24 am Version 1.2 has released!

Changelog:

-Ulala and the president now use their highest quality sfx.
-Shadow's grunt in Round 2 now uses the one from the PS2 version instead of the Japanese one, and Ulala's SFX don't change like PS2/DC JP.
-Added all highest quality sounds possible in the voice afs (GDI Only).
-Ulala's long left and right sfx now match the PS2 version.
-Round 6 act 2 no longer uses downsampled music in the CDI version.
-amplified the sounds to match the PS2 version's waveforms.

Link: https://mega.nz/file/h0A12TBR#9C6v4Ivta ... EBcyH2Wrpk
CDI: https://mega.nz/file/Ntx3RK5Z#cTx8jMXfL ... 8i6hvc8sJA
Updated links, sorry for the late response, i'm very busy with studying and all

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