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Re: openMenu Alpha 1
Posted: Fri Oct 04, 2024 3:38 am
by RazorX
yeah, i usually click apply then go back in and click save
Re: openMenu Alpha 1
Posted: Mon Oct 07, 2024 12:12 am
by PGSK
So does anyone know how the built-in Bleem support in OpenMenu works? Like do I just get the converted CDIs from the Bleem!Shell thread (
viewtopic.php?f=30&t=12026 ) and add them onto the SD card like any other game, or is there more to it? Kinda just looking around for info about things before I get a GDEmu and I can't really find anything on this anywhere lol
Re: openMenu Alpha 1
Posted: Mon Oct 07, 2024 3:40 am
by Zaraye
PGSK wrote: ↑Mon Oct 07, 2024 12:12 am
So does anyone know how the built-in Bleem support in OpenMenu works? Like do I just get the converted CDIs from the Bleem!Shell thread (
viewtopic.php?f=30&t=12026 ) and add them onto the SD card like any other game, or is there more to it? Kinda just looking around for info about things before I get a GDEmu and I can't really find anything on this anywhere lol
I tried some Bleem games on Gdemu and OpenMenu, since MrNeo added the blem.bin in the root, I downloaded some games here that you will surely find. They are in CDI, I put these games normally in GdemucardManager, but some work, others don't, and others work badly. I didn't have to do any manipulation in the menu, like Code Breaker for example, the games were read directly. But the Bleems don't interest me because I have a modified PS2, so I didn't go into detail. I know on the other hand that big games like Metal Gear, Gran Turismo or Teken don't work it seems to me, I say maybe a mistake but it seems to me that's it.
Re: openMenu Alpha 1
Posted: Mon Oct 07, 2024 7:30 am
by deluxux
BleemShell has been added to OpenMenu this is the same as the bleem beta boot disc and swapping for a psx game. Selfboot games won’t work with updated controls, and the 3 retail versions are available only on disc.
Biggest issue with using openmenu instead of the normal BleemShell is you can’t go back to the original controller with dpad
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 9:04 am
by ateam
megavolt85 wrote: ↑Mon May 27, 2024 4:00 pm
fraggle200 wrote: ↑Mon May 27, 2024 2:57 pm
Do you know if there's any plans to be able to add custom folder names / tree to this?
There are no such plans at the moment.
Hi megavolt
Quick question -- I see "DIR.PVR" in the menu_data folder for the "Back" icon. However, does the latest build from your GitHub repository include a method to call specific PVRs for the lettered "folders" shown in this post?
viewtopic.php?p=180399#p180399
Is it something like "A.PVR", "B.PVR", etc?
Thank you.
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 9:07 am
by megavolt85
all icons packed to DAT files
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 9:49 am
by ateam
megavolt85 wrote: ↑Wed Oct 09, 2024 9:07 am
all icons packed to DAT files
I only see the "IMAGE NOT FOUND" icon when I choose to sort by name in Grid view. I will look at the DAT from your latest release to compare. I assume there's a game ID that's being looked for with each letter (#, A-Z)?
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 11:25 am
by megavolt85
ateam wrote: ↑Wed Oct 09, 2024 9:49 am
I only see the "IMAGE NOT FOUND" icon when I choose to sort by name in Grid view. I will look at the DAT from your latest release to compare. I assume there's a game ID that's being looked for with each letter (#, A-Z)?
if you use custom DATs, then add all icons from this archives
Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 11:41 am
by ateam
megavolt85 wrote: ↑Wed Oct 09, 2024 11:25 amif you use custom DATs, then add all icons from this archives
Thanks
Actually, I ended up creating my own folder artwork. I'm sure most people won't prefer this style, but I like it.
If anybody wants these (along with instructions on how to use them), let me know and I'll be happy to share and explain.
See animated GIF below...

Re: openMenu Alpha 1
Posted: Wed Oct 09, 2024 12:13 pm
by megavolt85
ateam wrote: ↑Wed Oct 09, 2024 11:41 am
If anybody wants these (along with instructions on how to use them), let me know and I'll be happy to share and explain.
oh yeah, we need instructions, and more icon sets for every taste and color