openMenu Alpha 1

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Zaraye
rebel
Posts: 22
Dreamcast Games you play Online: non

Re: openMenu Alpha 1

Post by Zaraye »

Hello everyone, has anyone found the origin of the problem concerning the context menu of open Menu when using certain Custom themes (notably thanks to the excellent program RazorX ;) ). There must be a transparency problem in the context menu in "Line Desc" mode, the colors set are not the right ones and the menu is very often unreadable. I have done several tests and I can't find the origin of the problem. Have a good weekend.
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ChuChu
shadow
Posts: 13

Re: openMenu Alpha 1

Post by ChuChu »

ateam wrote: Thu Oct 31, 2024 7:13 am If you're using a VM2, openMenu will use the "alternate" 3D BIOS when you select "Exit to BIOS". Megavolt85 says this is actually supposed to be the case for OEM VMUs as well, but due to some bug, it is not.

That being said, if you're using a VM2 and prefer to restore the original BIOS, it's very easy to do.
Thanks, I'm seeing the alternate BIOS as well when using a Nexus 4x VMU.

I'm going to try this out and see if it restores the original GUI.

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ateam
Metallic
Posts: 842

Re: openMenu Alpha 1

Post by ateam »

ChuChu wrote: Sat Nov 09, 2024 3:07 am Thanks, I'm seeing the alternate BIOS as well when using a Nexus 4x VMU.

I'm going to try this out and see if it restores the original GUI.
Interesting about the Nexus...

But yeah, my patch absolutely should work.
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PGSK
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Posts: 7

Re: openMenu Alpha 1

Post by PGSK »

Is anyone else having issues booting into OpenMenu with no VMU inserted, or is that just me? I assume it's probably related to the fact it has nowhere to save the config, but I tried GDMenu and that one starts just fine, albeit with the default settings... 🤔

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megavolt85
Developer
Posts: 2188

Re: openMenu Alpha 1

Post by megavolt85 »

this is due to the unstable version of KOS that I used to build openmenu

conango
noob
Posts: 2

Re: openMenu Alpha 1

Post by conango »

sonik wrote: Mon Jan 24, 2022 3:54 pm
mrneo240 wrote: tools have been shared previously. nothing graphical since that isnt what i use. the format is fairly simple and open source if someone would like to make one.
I'm creating a GUI tool to manage the openMenu DAT files.
For now it's stand alone but it will be merged into GDMenuCardManager.

Guys please help test it :)

Thread link:
viewtopic.php?f=22&t=15253
Thank you for your great work!
But how can I have the access to your thread?

mrneo240
Rank 9
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
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Re: openMenu Alpha 1

Post by mrneo240 »

Thinking of a possible new ui for openMenu.
Huge overhaul, easier to write menus and better looking.

It will mean the gdmenu theme will be gone though

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ateam
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Re: openMenu Alpha 1

Post by ateam »

mrneo240 wrote: Sun Dec 22, 2024 8:58 pm Thinking of a possible new ui for openMenu.
Huge overhaul, easier to write menus and better looking.

It will mean the gdmenu theme will be gone though
I, for one, would be thrilled!
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mrneo240
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
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Re: openMenu Alpha 1

Post by mrneo240 »

I ported this and wrote renderers for dreamcast and psp, also a native desktop renderer too.

https://github.com/nicbarker/clay



So it'll be this library doing the layout.
20241223_115439.jpg

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fraggle200
Roadster
Posts: 359

Re: openMenu Alpha 1

Post by fraggle200 »

mrneo240 wrote: Sun Dec 22, 2024 8:58 pm Thinking of a possible new ui for openMenu.
Huge overhaul, easier to write menus and better looking.

It will mean the gdmenu theme will be gone though
possibility of virtual folders? my folder tree is the only thing keeping my MODE in use at the moment and if Openmenu had that, goodbye MODE!

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