openMenu Alpha 1

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mrneo240
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Re: openMenu Alpha 1

Post by mrneo240 »

fraggle200 wrote: Mon Dec 23, 2024 1:58 pm possibility of virtual folders? my folder tree is the only thing keeping my MODE in use at the moment and if Openmenu had that, goodbye MODE!
Well that sounds like it would require changing other code to support that feature.

At least at first just talking about a ui facelift

mrneo240
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Re: openMenu Alpha 1

Post by mrneo240 »

fraggle200 wrote: Mon Dec 23, 2024 1:58 pm my folder tree is the only thing keeping my MODE in use at the moment and if Openmenu had that, goodbye MODE!
Can you explain or provide visual info about what you by this and how it operates?

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ateam
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Re: openMenu Alpha 1

Post by ateam »

mrneo240 wrote: Mon Dec 23, 2024 3:49 pm Can you explain or provide visual info about what you by this and how it operates?
They're referring to building a directory structure using an SD card management tool. Then, having openMenu reflect said structure with a folder-browser-like experience.
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mrneo240
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Re: openMenu Alpha 1

Post by mrneo240 »

https://streamable.com/fb5kdi

something like this
Screenshot from 2024-12-23 22-51-26.png

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ateam
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Re: openMenu Alpha 1

Post by ateam »

mrneo240 wrote: Mon Dec 23, 2024 10:52 pm https://streamable.com/fb5kdi

something like this
Cool!

I like it, but I must say... I do wonder about the navigability of the left-hand menu. I realize you'd use the D-Pad to move around the screen (top menu, left menu, right menu). I guess the only way to know how it'd pan out is to try it!

I'd also note that game ID support with VM2 is a HUGE draw right now, and is a big reason many have switched to openMenu is recent weeks/months. Certainly, ensure that remains in-tact :)
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mrneo240
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Re: openMenu Alpha 1

Post by mrneo240 »

ateam wrote: Tue Dec 24, 2024 7:07 am
mrneo240 wrote: Mon Dec 23, 2024 10:52 pm https://streamable.com/fb5kdi

something like this
Cool!

I like it, but I must say... I do wonder about the navigability of the left-hand menu. I realize you'd use the D-Pad to move around the screen (top menu, left menu, right menu). I guess the only way to know how it'd pan out is to try it!

I'd also note that game ID support with VM2 is a HUGE draw right now, and is a big reason many have switched to openMenu is recent weeks/months. Certainly, ensure that remains in-tact :)
this is all up to change. just learning more about how to use Clay and making examples.

This change should only affect the ui and interaction, nothing underlying in the backend of openMenu.

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ateam
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Re: openMenu Alpha 1

Post by ateam »

mrneo240 wrote: Tue Dec 24, 2024 8:45 am this is all up to change. just learning more about how to use Clay and making examples.

This change should only affect the ui and interaction, nothing underlying in the backend of openMenu.
Exciting :D

Keep all of us posted! Thank you, my friend.
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fraggle200
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Re: openMenu Alpha 1

Post by fraggle200 »

mrneo240 wrote: Mon Dec 23, 2024 3:49 pm
fraggle200 wrote: Mon Dec 23, 2024 1:58 pm my folder tree is the only thing keeping my MODE in use at the moment and if Openmenu had that, goodbye MODE!
Can you explain or provide visual info about what you by this and how it operates?
something that would support folders like this:
folder.png
folder.png (4.02 KiB) Viewed 693 times

mrneo240
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Re: openMenu Alpha 1

Post by mrneo240 »

I have an idea how those could be easily implemented.

Good idea. It'll shift all the work to the card builder tool

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pmp174
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Re: openMenu Alpha 1

Post by pmp174 »

mrneo240 wrote: Sun Dec 22, 2024 8:58 pm Thinking of a possible new ui for openMenu.
Huge overhaul, easier to write menus and better looking.

It will mean the gdmenu theme will be gone though
Sounds exciting! Any mockups to keep up on our toes?

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