Well this is finshed mod it's 16bit palette version so you cant use the menu
Turtles and battle toads all in one great mod it loads and plays but i know by the size dont get upset if it crashes please.
Youtube play thru
https://www.youtube.com/watch?v=ZK5UXDhFVNM
https://www.chronocrash.com/forum/index ... pic=2442.0 creators post
It's a huge mod it loads and you can play i doubt you can play it to the end almost none of the mods released can you
Even thou Custom version i did beta6.1 uses the lest memory for the engine. the way the engine works is not
good for the dreamcast i can see why the orginal team quit supporting it for the dreamcast. Ive gone the extra mile
it lets 16bit pal games load so enjoy what you can play . there's a drawwater bug on the first level thats in the mod not the engine
it slows it a lot after that it be fast sorry did not make it. if you get the sence im a little down hearted about the openbor engine
your right. it's fantastic engine with 100's great dev that made it possible. I just see why now they said no more dreamcast support
I will still try to make it better. But us the people would have to make ground up mods to the limts of the engine on dreamcast
not convert pc mods to run on it.
Link to selfboot cdi packed with winrar
https://mega.nz/#!C6ZjECwZ!FmDpdZDZQqfp ... me9eLd6pVE
TEENAGE MUTANT Ninjas turtles and Battletoads By kmilloz Complete
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
TEENAGE MUTANT Ninjas turtles and Battletoads By kmilloz Complete
Last edited by Ian Micheal on Tue Sep 10, 2019 2:23 am, edited 1 time in total.
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Turtles Ninjas and Battletoads By kmilloz Complete
To ripfire and others how to force video modes pal mods change level orders with out changing pak files
force = 1 etc etc etc
Copy this you your video.txt in the data directory can change bit depth res mod and level order
force = 1 etc etc etc
Copy this you your video.txt in the data directory can change bit depth res mod and level order
Code: Select all
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 320x240
#
# 1 = 480x272
#
# 2 = 640x480
#
# 3 = 720x480
#
# 4 = 800x480
#
# 5 = 800x600
#
# 6 = 960x540
#
###################################################################
video 0 <-- change this to what ever mode it does not scale cant be done with out openGL
######################### Colour Depth ############################
video.txt ready to use
[attachment=0]video.txt[/attachment]
#
# Syntax: colourdepth [value]
#
# [value]: 8bit
#
# 16bit
#
# 32bit
#
###################################################################
colourdepth 16bit < -- CHANGE THIS
############################ Scenes ###############################
#
# Syntax: scenes [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Scenes: gameover.txt, logo.txt, intro.txt, howto.txt
#
###################################################################
#scenes data/scenes2/
########################## Backgrounds ############################
#
# Syntax: backgrounds [path]
#
# [path]: data/8_char_limit_and_must_end_with_Slash/
#
# Supported Backgrounds: title, titleb, logo, select, unlockbg, hiscore
#
###################################################################
#backgrounds data/bgs2/
########################## Level Order ############################
#
# Syntax: levels [filename]
#
# [filename]: levels2.txt
#
# Usage: File to load up levelorder instead of default levels.txt
#
###################################################################
#levels levels2.txt
########################## Model List #############################
#
# Syntax: models [filename]
#
# [filename]: models2.txt
#
# Usage: File to load up model list instead of default models.txt
#
###################################################################
#models models2.txt]
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