60FPS VIDEO YOUTUBE MULTI DCMC AMIGA Uae4all rc3.1 2mb chip ram new

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Ian Micheal
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60FPS VIDEO YOUTUBE MULTI DCMC AMIGA Uae4all rc3.1 2mb chip ram new

Post by Ian Micheal »

247 wrote:I actually use the rc4, the last official release, so pratically this is better than the rc?
Naw rc3 was it i just took rc4 as rc1.. yes this build the last one is well better then rc3 standard with the 1mb ram borked screen res

Thanks florreW for finding this trick :shock: :D gets by many crack intros
FlorreW: I just discovered something. Some games need to have the right "throttle" before mounted and started.

Alien breed Tower assult for example , needs to have throttle 0 activated before start loading it
Floppy drive emulation speed corrected from updated source pc
screen scan rates updated to correct speed
overscreen corrected
line to end render
memory update correct specs
low memory bin why i can enable 2mb memory chip
returns to dcmc
direct render driver
rc1 works now on nulldc
sh4 memset
list goes on compiles with -0s not -03 which is 3 to 4 fps slower

cpu core set to accurate mode for new games working like moonstone
cpu core runs at max speed when throttle set to 0 allows games with crack intros to work
that never worked before

about 35 hours testing building and fixing warnings all thru the code

The emulator has 6 render defines I'm building each with only it enabled og release only had blit mask enabled

Here is the first custom render build DUPL

Old min black bar last custom release
rough and tumble.jpg
New mini min black bar this DULP build
renderline.jpg
Min black bar and led lights from now on
dulp.jpg
2.png

All these builds just drop in root of plain files for them to show up

Each build may break or help games this got be done 6 times with each define

Yes just when you thought it was safe to go back into the water lol

DULP build is very fast give it a try :)

Want super smooth lot of speed say a racing game throttle 20 frameskip 1 it fly i set up a new setting mapped to that
Auae4all[DUPL][rc3][2mb].rar
(350.1 KiB) Downloaded 550 times



Update lean dir multi fixes 2mb upgrade plays xvid and mpeg 2 now

Mouse emulations should be fixed with a real mouse on rc3.1 should not need to with a real mouse pick it up 10 times to get from edge of the screen i explain most of it in the video

Kick.rom now loading from plugins folder rc3.1 loads kick2.0
Rc1 loads kick1.3 same with nomral 1mb rc3 loads kick1.3

more info when i write it

https://mega.nz/file/aIJXRA6S#JxCAQ_lhw ... E6V2gJ1NVM

plain files to make your own disks really tired so how to videos will have to wait

but here the video 60fps hdmi capture

What does this do? some games load faster moonstone works :) also does this for these games :)

List in red are things you dont get with the normal release of uae4all
extendmemory.png
amigatestkit3.png
1.png
2.png
3.png
4.png
kickromhacked.png
This is the plain files to add you own games to test make a cdi included is all you need just add games to disk
use boot dreams make a selfboot cdi

Plain files for custom DCMC and UAE4all with 2mb chip memory :)
https://mega.nz/file/7QZWmaYD#59qWZJm4K ... h5ZEPBk_Fg

4D Sports Boxing - (With >1MB) reduced loading, game goes faster
4D Sports Driving - (With >1MB) reduced loading, game goes faster
Alien Breed 2 - (With >1MB) The Horror Continues - reduced loading after some time of play
Ambermoon - With 2MB chip you can switch on ceiling in 3D view. Additional RAM improves general performance and speed.
Arcade Pool (Team 17) Game manual states additional RAM allows for enhanced sound and graphics. *CONFIRMED *H*
Arabian Nights - Game manual states that assets are stored in additional RAM reducing load times. Including player replays *CONFIRMED
Armour-Geddon II: Codename Hellfire - Machines with more than 1<B load more files in memory. CONFIRMED
A-Train - Amiga release requires 1Mb ram for lo-res graphics. 1Mb RAM and 512KB Fast RAM for hi-res graphics. *CONFIRMED
Barbarian II (Psygnosis) - Extra RAM is said to be utilized, quicker load times?
Bart vs the world - Game stored into memory if 1mb is available. *CONFIRMED
Batlle Isle - Manual states, takes advantage of expansion memory to reduced disk loading. *CONFIRMED
Bad Dudes/Dragon Ninja - Machines with more then 512KB allow for female ninjas and background music during stages *CONFIRMED
Big Run - Machines with more than 512KB, extra RAM is utilized (unknown features) *CONFIRMED
Birds of prey - Intro only plays with 1mb
Brian The Lion - Game assets are stored in expansion RAM for reduced load times. *CONFIRMED *H*
Bubba 'n' Stix - Additional RAM reduces loading, assests are stored in extra memory *CONFIRMED *H*
Bump 'n' Burn - Extra SFX will be loaded on machines with at least 1Mb chipram *CONFIRMED *H*
Champion of the Raj - Machines with more than 512kb (1MB) enjoy less disk accessing. ?
Colonization - (With >1MB) reduced disk access, possible to run the game from WB, extra sfx with 2MB Chip *CONFIRMED
Citadel/Cytadela Additional chip RAM/fast RAM/better processor to enhanced gfx (floor/ceiling) and overall speed-up of game. *CONFIRMED
Cybernetix - 2 versions: 512_ChipRAM and 1mb_or_2mb_ChipRAM
Death Mask - utilizes extra RAM?
Desert Strike - 2MB+ allows for additional sfx
Doman - Additional memory allows for extra speech samples
Dragon's Lair II - 1mb reduces load times, provides more sounds.
Dune - (With >1MB) reduced loading after some time of play
Dune II - utilizes extra memory for multitasking
Dungeon Master 2 - Requires 2MB Chip RAM, works on non aga machines. Fast RAM improves speed.*CONFIRMED
Eye of The Beholder 2 - Additional RAM allows for background music to be played during cutscenes.
F18 Interceptor - Machines with 1MB enables title music
Falcon - Extra RAM enables the black box feature and provides additional sound fx. *CONFIRMED *H*
Fields of Glory - 1 MB Chip RAM + 512k allows for Zoom x3. ?
Final Fight - Awesome attract mode music if you have 1Mb. *CONFIRMED
Fightin' Spirit - Disk loader auto-detects extra chipram, fastram and floppy drives for enhanced gameplay.
Fire And Ice - Smoother scrolling?
First Samurai - 1mb gets extra sounds (oh no my sword, haleluya...), and also in-game music.
Flashback - uses additional memory (chip?) to more cinematics (you can switch them on) and sfx.
Gods - Additional RAM allows for loaded levels to be stored for quicker access. *CONFIRMED *H*
Heart Of China - Additional RAM allows for music during gameplay. *CONFIRMED *H*
Hired Guns - 2MB chip for extra sound effects. *CONFIRMED
Historyline - (With >1MB) Takes advantage of expansion memory, reduce disk swapping
Hugo - Entire game is loading into RAM if enough is available
Innocent Until Caught - Extra ram reduces disk access. *CONFIRMED
Indianapolis 500 - Replays available with 1MB *CONFIRMED
John Madden Football - Extra music during game with 1MB or more.
Jungle Strike - 2MB+ allows for additional sfx
K-240 - uses additional RAM to less loadings and even load whole game with enough memory. *CONFIRMED
Kajko & Kokosz - Machines with 2 MB of RAM, ame is fully loaded into RAM
Last Ninja 3 - Users with more than 512KB, assets are stored in RAM for faster load times *CONFIRMED
Leander - 512k expansion to 1MB removes the mid level shop loading. *CONFIRMED *H*
Lemmings - Reduced loading?
Lemmings 2 - 1MB Chip RAM extra sound fx/reduced loading
Leisure Suit Larry 5 - reduced swapping and loading time
Lionheart - Assests are stored in extra RAM for faster loading times. *CONFIRMED
Lords of the Rising Sun - Extra RAM means reduced loading times
Lotus 2 - 1mb gives extra speech and fx and less loading times
Manchester United Europe - 1MB enables animated substitutions and action replay
Megalomania - ?
Mig 29 Fulcrum - 512k 16 colours 200 lines, >1mb 16/32 colors 200/256 lines *CONFIRMED
Monkey Island - With >1MB Stores asset in extra memory reducing loading times. *CONFIRMED
Monkey Island 2 - Extra RAM is used for storing game assets for quicker load times *CONFIRMED
Mortal Kombat I - more RAM (Chip or Fast) reduces disk swapping *CONFIRMED
Mortal Kombat II - more RAM (Chip or Fast) reduces disk swapping, adds in-game music + speech + special effects, with extra details, eg, smoke effects with certain moves. *CONFIRMED

Mr. Nutz - Game manual states if machine has >1MB loading is reduced. *CONFIRMED
Nebulus 2 - Users with more than 512kb benefit from reduced loading?
Nicky II - Full music and sound played if 1mb available!
Nuclear War - Users with 1MB enjoy additional animation.
Oil Imperium - If memory expansion is found, Oil Imperium will use it to store data and graphics to reduce loading.
Operation Wolf - Extra graphics with 1MB
Paranoid 90 - Graphical droid library only with 1MB.
Perihelion - ?
Phoenix Fighters - Utilises (if available): 68020 CPU or higher (for enhanced graphical effects and other improvements), extra memory, HD.
Pinball Dreams - Reduces loading by storing menu and music in additional RAM.
Pinbal Fantasies - Presumably game assets are stored for quicker load times?
Prime Mover - Reduced loading times with 1MB and above?
Pro Tennis tour - Additional RAM provides more samples
Project-X - Machines with more than 1MB enjoy faster loading. *CONFIRMED
Pro Tennis Tour 2/Great Courts 2 - Speech available if you have 1Mb chip memory & option to play girls vs boys.
Realms - Enhanced features with 1MB RAM (Unknown features) *CONFIRMED
Reflexity: Pinball Challenge - "Expansion RAM detected" screen is displayed but it's not clear how or if it's used.
Rings of Medusa - 1mb gets lots of sampled sounds
Seek & Destroy - 1MB of Chip RAM and above allows for additional Speech. Additional Fast RAM reduces loading. *CONFIRMED
Sensible World Of Soccer - Additional pitch variations, additional gfx.
Settlers, The - Additional sfx and larger maps. *CONFIRMED
SDI (Cinemaware) - 1mb loads the whole game into ram
Sim Ant - 1MB CHIP RAM & 1MB OTHER allows for Hi-Res but >1MB CHIP needed to avoid memory error.
Sim Earth - Machines with 1MB Chip RAM & 1MB Fast RAM can use High Res (640x400) *CONFIRMED
Skaut Kwatermaster - (With >1MB) the whole game was loaded into memory
Smash TV - Preloads the levels into expansion memory to reduce loading. *CONFIRMED
Sneech - Additional RAM alows for superior/larger sound samples to be loaded.
Speedball 2 - Game is stored in additional memory eliminating loading.
Starglider II - Title music is available if users have more than 512K of memory?
Street Rod - Min requirement 512KB. Users with 1MB RAM, reduce loading times/gameplay speed increased. 2MB of Fast RAM allows entire game to be stored in memory. *CONFIRMED
Super Cars - 1MB users have "classical" score sample played with MF logo.
Super Frog - Machines with more than 1MB enjoy faster loading. *CONFIRMED
Super Hang On - Entire game is loaded into RAM eliminating loading and additional music is made available.
Super Space invaders - If user has 1MB and additional FAST RAM, intro plays without loading interruptions.
Their Finest Hour - With >512K Extra Sound effects, enhanced graphics, and the ability to run the game from HD.
The Incredible Adventures of Moebius Goatlizard - caches assets in extra memory if it finds any to reduce in-game loading
Time Lock - Extra RAM Utilized to expand data?
Titus the Fox - In-game music available with 1MB RAM.
Tubular Worlds - ECS version runs on stock Amiga without SFX or music. 1 MB of Chip RAM player gets sound effects and music. *CONFIRMED
TV Sports Basketball - Additional speech with 1MB
The Adventures of Willy Beamish - (With >1MB) extra music, copying one of the disks to RAM
The Clue! - Extra RAM stores game assets in the memory reducing loading times. *CONFIRMED
Unreal - 1mb gives option to play with excellent fx sounds
Utopia - Enhanced Music + SFX with 1MB RAM or more.
Uridium II - Extra RAM (More than 1MB) provides, Extra speech/fx *CONFIRMED
UFO: Enemy Unknown - Machines with more than (1MB) benefit from more stability along with Music & SFX at the same time. *CONFIRMED
Walker - Users with 2MB Chip RAM have access to extra speech in-game. *CONFIRMED
Wing Commander - 1.5 Meg required for HD Install. 2 Meg allows additional cockpit details, e.g. Animated pilot hand. *CONFIRMED
Welltris - 1MB will play beautiful russian music
Where in the World is Carmen Sandiego - Users with 1MB and more, assets are stored for quicker access. *CONFIRMED
Wizkid - 1MB Reduces disk access and provides extra sound.
Zeewolf 2 - Fast RAM improves frame-rate. *CONFIRMED

Plain files to add make your own disk included all my custom builds of uae4all :)

There are more apps and things that need it allows loading some games from workbench which most times make a game work if it does not
Attachments
renderline.jpg
Last edited by Ian Micheal on Mon Sep 07, 2020 8:24 pm, edited 13 times in total.

kremiso
Rank 9
Posts: 966

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by kremiso »

I was thinking, this is one thing that very few Amiga users have had the pleasure to try at time too !
prolly, the difference from an A1200 is not too much :)

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Ian Micheal
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Posts: 6290
Location: USA
Contact:

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by Ian Micheal »

Good thing is it passed all ram tests so i got the code right i did use a calculator lol many places you have to change in the code to make it work i will have to upload the source to get hub so it safe for others to play with

I think i can make other custom things happen in time

kremiso
Rank 9
Posts: 966

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by kremiso »

that's a great idea !

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deluxux
Super Sonic
Posts: 1551

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by deluxux »

Wow looking great! Do you think it is possible to get SD card write over the serial port one day?
Just a Dream...

User avatar
Ian Micheal
Developer
Posts: 6290
Location: USA
Contact:

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by Ian Micheal »

want proof my next release is loading using the 2mb of ram next update improves this functions
2mb.png
2mb2.png
2mb3.png
if you know amiga hardware you know 320x240 just not enff for the screen size also the amiga uses each line to sync sound and other things you cant just shrink the screen to a custom size..

working on doing the best we can at 320x240..

this emulator is not bases on normal uae but fs-uae

800x600 is default on this emulator cant shrink the screen like a console each line is used for timing

After much debugging i have fixed certain modes in screen res from uae4all example normal chui release
normaluae.png
Fixed screen timing and lore sizes
sysinfofixed2mb.png
:)

kremiso
Rank 9
Posts: 966

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by kremiso »

yeah, fixing the amiga dos screen would help a lot of games :)
atm i'm using again the Action Replay cartridge (virtual), trying to fix in this way some non working games
i have also a couple of ideas, prolly too much :lol:

it's fun, because atm i'm using the pc as a 100% Amiga machine

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Ian Micheal
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Location: USA
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Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by Ian Micheal »

kremiso wrote:yeah, fixing the amiga dos screen would help a lot of games :)
atm i'm using again the Action Replay cartridge (virtual), trying to fix in this way some non working games
i have also a couple of ideas, prolly too much :lol:

it's fun, because atm i'm using the pc as a 100% Amiga machine
Well you be happy to know i have fixed a lot of it your going to like the next release
pc.png
pc.png (25.25 KiB) Viewed 9963 times
sysinfofixed2mb.png
lot of games now proper lest left and right etc up and down is something cant really be solved with out going to 800x600

I have made that better as well with out fking up the timing

Will be the best version of uae4all almost rc4 you could call it

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Ian Micheal
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Location: USA
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Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by Ian Micheal »

2mbsimson.png
2mbsimson2.png
almost no loading after complete with extra memory and more sound sfx and music

kremiso
Rank 9
Posts: 966

Re: AMIGA Uae4all rc3 custom with 2mb chip ram new

Post by kremiso »

:)
don't you have the sensation...
it's like going back 30 years ago, and continue from where we have interrupted

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