Would LibreQuake be possible for a Quake DC port?

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PengoJetz
undertow
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Would LibreQuake be possible for a Quake DC port?

Post by PengoJetz »

Like FreeDoom, LibreQuake appears to be a package of replacement assets for commercial Quake. It's not completely finished but the art style seems to capture the Lovecraft theme of the original game, and in some ways reminiscent of the early 1995/96 versions of Unreal.

Image
Image

It claims to be compatible with WinQuake but not DOSQuake - would it be possible to run on DC by way of inserting the package into a working Quake Port?
https://github.com/lavenderdotpet/LibreQuake/


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PengoJetz
undertow
Posts: 29

Re: Would LibreQuake be possible for a Quake DC port?

Post by PengoJetz »

Cheers Ian,
Many thanks for your continued support for DC homebrew. I’ll give this a try over the weekend.

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